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Undead Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3728 | 2.214 | 2.214 |
Creativity | #3790 | 2.429 | 2.429 |
Overall | #3974 | 2.286 | 2.286 |
Presentation | #4153 | 2.214 | 2.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game features rolling dice that provide random effects.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Good game. Feels bit weird to move and shoot at the same time, but its ok.
Definitely an interesting take where the probability lies in the deaths of the enemies, although i feel that giving the enemies different behaviours in their different numbered states would add more fun. Overall, the cards are also an amazing addition!
Interesting game concept! Enjoyed the chest stats and trying to get the enemies to be on the relevant die face when killed. Could use some player feedback when the enemy is shot or the player is shot, but could follow the health stats well enough.
Thanks for the feedback.
I liked the concept of waiting for the enemy to be in a certain state to kill, thought that was pretty unique. I think showing what cards you picked up in a UI would have been nice. That way the player could keep track of them. Others have also mentioned the camera, which jumped with the movement and didn't feel the best. Overall it was a neat game.
Thanks for the feedback! There was a UI that displayed the cards, but it was small and in the corner of the screen.
There was some good strategy involved with the cards, since you could wait until the enemy you were up against had a different number so you could prevent stuff like explosions or fragments shooting out. The snappy camera kinda made me dizzy though
Thanks for the feedback!
It was fun! Thanks!
I really enjoyed the variety of and uniqueness of the cards-- I'm glad they weren't just stat bonuses. I had a hard time predicting what the enemies were going to do-- not sure if it's totally random.
Thanks for the feedback! The enemies are completely random.