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.indigo [EJM]

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A member registered Sep 18, 2020 · View creator page →

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Recent community posts

aw that's so sweet thank you!!

Thank you very much! I tapped a vein here and I'm working on refining it. You'll be the first to know :)

Ooh, those are awesome ideas-- definitely going to look into that! 

Really cute mechanic and I love the art style! Love that you showed the next number you get every time you roll-- allows for actual strategy and planning. 

Love doing quick arithmetic, so this game was fun! Wish the transitions between levels were a bit faster, though-- felt like I spent most of my time waiting for that. Clever idea!

What's there feels good, and still impressive for just 6 hours after being sick. Hope you're feeling better :)

Solid game! Love the concept and I've also for sure done this in real life haha

I love the idea of upgrading the dice in that cute almost Deus-ex-inventory jigsaw style screen! I'd agree with SirXmas about changing the attack function a little bit-- maybe just make them explode right away so it's a lil more active. Great concept!

I really love the gameplay here! It's a super clever concept that reminds me of Dungeon Dice Monsters back in my childhood days. The presentation is slick everything feels really smooth. I'd love some background music and maybe for the slimes to be a bit bigger/more noticeable- it's kind of hard to tell where they are. Great work!

Sorry to hear about the crash-- I think I got the same thing, trying to figure it out ATM. Thanks for the feedback and the kind words! 

Game ran totally fine for me-- had fun playing bullet hell for a bit! I had a hard time immediately telling what the mushrooms did, though

The aesthetic design of this is really really perfect- 5/5 on presentation! Love how you put the place together. Really feel that setting/time period.

Really clever mash-up of multiple different genres/archetypes for a great result! I love the art style and the game is super satisfying/juicy, which is particularly impressive given the time frame. I like the element of strategy to figuring out the right way to tetris pieces. Could see this being a great mobile game

Oops, sorry, I'll make that more explicit

(1 edit)

Ooh, thanks for the tip! I didn't know that you could disable the filter on anything other than text. Thanks for playing :)

Clever idea and solid execution- I really enjyoed the music, props to the composer. 

I really enjoyed the variety of and uniqueness of the cards-- I'm glad they weren't just stat bonuses. I had a hard time predicting what the enemies were going to do-- not sure if it's totally random.

Played and finished-- I like the art, music, and sound effects, and the gameplay is solid! It's a little difficult to tell exactly what each potion did, though. It would be cool if it was a little more obvious. Good work!

sadly, yes, it's just flavor text. I was going to add in the other recipes, but ran out of time!

Haha yeah, this is intentional and you're supposed to kind of have to hunt around for a while. Definitely not for everyone. Thanks for playing though! 

Thank you! Sorry about the UI issues. I've added a note so people don't get caught off guard /waste their time. Thanks again! 

Oh, I probably know what's happening. If you don't see the bottom part of the GUI here:

It's likely because I forgot to make the GUI actually scale and your display's resolution isn't  tall enough to view it.

Sorry about that! Thanks for trying, haha.

Hmm, did you try interacting with the bookshelf? There's a trigger on that that should give you an item. 

I'm not quite sure what the question is- on the Transmute screen, you should see your inventory down at the bottom. If you click on one of the items there it should automatically go in to the screen. 

Let me know if I can help more and thanks for trying it!