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DiceOfLife's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4354 | 1.964 | 3.000 |
Creativity | #4798 | 1.964 | 3.000 |
Overall | #5103 | 1.782 | 2.722 |
Presentation | #5691 | 1.418 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Gun that the player uses has a firing probability of 1/6 per mouse click(same probability as getting a 6 on a dice). The dice also plays a n important role in the game, not just in the shadows.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is some avant garde fun with unity primitives :) There's really good speed tech in the maze section where if you strafe left and right you can build absurd velocity. I was trying to use it to bounce up over the walls but I couldn't get enough height on the bounce. In the end I found the die that destroyed Eden. I'm glad I played this game, it kept me intrigued through the end. Nice work with the jam.
Thanks a lot for your feedback. It Means a lot :)