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SQYD.STUDIO

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A member registered Jul 17, 2022 · View creator page →

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Thank you :) The game difficulty is pretty steep for sure. It's frantic action!

Wow. That was hot puzzle action. Almost gave up on level 18, 19, and 20 but I'm glad I didn't. Great game, good work.

Thank you very much! We tried to keep the scope limited enough that we would have time to tighten things up and polish.  Thanks again!

This is some avant garde fun with unity primitives  :) There's really good speed tech in the maze section where if you strafe left and right you can build absurd velocity. I was trying to use it to bounce up over the walls but I couldn't get enough height on the bounce. In the end I found the die that destroyed Eden. I'm glad I played this game, it kept me intrigued through the end. Nice work with the jam.

Hi there. I'd like to try your game but I'm unsure what you mean by create a new user named "kevin". Like a new windows user? I did a bunch of mucking about with pyGame like a decade ago- so it would be cool to see what you've come up with. Sorry to see your submission fraught with complication. As of right now I get an error :(  

Wow yes. That makes lots of sense :)

Hotkeys would be great. I also think the drop zone for dice is a bit small right now, and the pace is definitely a bit out of wack. I've got to credit my brother for the art design- he's pretty flipping talented.  Thanks for playing! 

Congratulations on the jam. You made a solid game. Had to really finagle the final level. Are the moves given to each dice random? Or is it a set order based on the level? Maybe if you wanted to iterate on this idea the moves you get could be the number of pips face up on the die? That would be a real test of spatial awareness. Thanks for the fun :)

That's a stressful test of spatial awareness right there. Atmosphere is on point and the music loop is filled with tension. Monsters are great too- they really look like something a half-mad cultist would scratch into a journal before the blood ritual. Good game :) 

8750! I think I had a hot run. Very nice jam game. Cool to see what enemies are going to spawn where in advance. I found myself looking at the dice after they rolled and plotting my route through the room. Beholders are scary, justice done to a beloved monster. Love the guitar on the menu screen, and the little PC mage even has an idle animation. Great work.  

Neat little board game. It looks great. Your little pixel royalty are somehow regal- even the prince and he doesn't even have a crown. Nice work. 

I like it. It's got charm. A hero, a villain, a tale old as time. I'm genuinely happy I played it. :)

The music loop is goofy and great and the art sings. Silly pastel pirate and funny dancing egg. 

Nature is cruel to me. My buildings get wrecked by thunderstorms and I can't seem to build up the steam to get a city going. Love the pixel city vibe it's going for. The idea of having resources spawn randomly somewhere near the building and having the workers walk to them is intriguing. I bet if you added roads for the workers to travel on you'd have the bones of a really cool city builder.    

Yes. It's pretty overturned. That's what happens when the devs are the only playtesters I suppose :P I might do another balance pass after the jam.  I worked with my brother who's been doing game dev for 5 years, and has several jams behind him. I'm a newbie script writer.  Our project was wall to wall crunch and only really became a thing in the final hours. It's been a real ride for me this jam. Thanks for playing :)

Thanks for playing! My advice for high score: you need to try to balance the HP on both sides throughout. That and get the PCs dice as fast as possible.  We are pretty proud of what we came up with, but playing it now I can't help but feel we needed another balance pass or two.

I spent 15 mins trying to clear a board without junking a dice. Very cool concept. I felt like I was making meaningful decisions about what dice to add to my rolling machine. There's good design space to be explored here.  What was the plan for the levels? Would some of the grid be pre-filled?   

Good mazes. I really had to think through how I used my limited moves actions. Last level made me feel clever. Great jam game.

That's A grade battle music right there, and the pixel d20 is exquisite. I defeated the Wrestle-mania monster and garbed the key, but I'm not sure what to do with it? Is there something to do with it?

I like it. It's about placing turrets to maximize coverage. Good clean tower defense fun. Randomizing the shape an quality of the turrets you get with a d6 works for me. Means you have to be adaptable. It looks and sounds good too. Nice work.

This scratched an arcade itch for me. Smash TV nostalgia. The enemies have lots of personality. The dice aspect is well integrated too- if you have good dice then you want to actively avoid power ups. It makes for a dynamic kite'em up.  

Great little game. I like how you roll for the scoring fruit- perfectly on theme. It seems like you have to roll the dice into patterns that can actually fold into cubes? If so, I bet tracking that is a nifty bit of code.  I can't break the 30 point ceiling, and I love the pico-8. 

Thanks! We just barely squeaked in all the features we wanted- It was my first jam and man is that deadline rough stuff XD.

Enjoyable to play and great character design. With a little more time, I can see this guy being iconic. 

Pretty fun and novel idea. The music gave the game a somewhat melancholy vibe, which I liked. 

Looks great, feels great, and a unique idea! The game jam trifecta, great work!

Really cool idea, though a little difficult to grasp at first. Awesome to see someone else going for the papercraft aesthetic, very well executed!