Thank you :) The game difficulty is pretty steep for sure. It's frantic action!
SQYD.STUDIO
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This is some avant garde fun with unity primitives :) There's really good speed tech in the maze section where if you strafe left and right you can build absurd velocity. I was trying to use it to bounce up over the walls but I couldn't get enough height on the bounce. In the end I found the die that destroyed Eden. I'm glad I played this game, it kept me intrigued through the end. Nice work with the jam.
Hi there. I'd like to try your game but I'm unsure what you mean by create a new user named "kevin". Like a new windows user? I did a bunch of mucking about with pyGame like a decade ago- so it would be cool to see what you've come up with. Sorry to see your submission fraught with complication. As of right now I get an error :(
Congratulations on the jam. You made a solid game. Had to really finagle the final level. Are the moves given to each dice random? Or is it a set order based on the level? Maybe if you wanted to iterate on this idea the moves you get could be the number of pips face up on the die? That would be a real test of spatial awareness. Thanks for the fun :)
8750! I think I had a hot run. Very nice jam game. Cool to see what enemies are going to spawn where in advance. I found myself looking at the dice after they rolled and plotting my route through the room. Beholders are scary, justice done to a beloved monster. Love the guitar on the menu screen, and the little PC mage even has an idle animation. Great work.
Nature is cruel to me. My buildings get wrecked by thunderstorms and I can't seem to build up the steam to get a city going. Love the pixel city vibe it's going for. The idea of having resources spawn randomly somewhere near the building and having the workers walk to them is intriguing. I bet if you added roads for the workers to travel on you'd have the bones of a really cool city builder.
Yes. It's pretty overturned. That's what happens when the devs are the only playtesters I suppose :P I might do another balance pass after the jam. I worked with my brother who's been doing game dev for 5 years, and has several jams behind him. I'm a newbie script writer. Our project was wall to wall crunch and only really became a thing in the final hours. It's been a real ride for me this jam. Thanks for playing :)