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Gun Dice Roll Man's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4784 | 1.795 | 2.375 |
Creativity | #5188 | 1.795 | 2.375 |
Overall | #5224 | 1.732 | 2.292 |
Presentation | #5463 | 1.606 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It uses the basic mechanic of randomness from dice rolls, but adds on the basic idea of dice roll by including more than one dice types, based on your previous rolls accumulated.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
pretty creative. Nice one
Cool game mechansim! And the game would be complete if there's a clear goal.
I liked the idea of both damage and clip size being associated with the current die. Would be cool if the die thrown showed the roll to give the player a bit of feedback, instead of having to look in the top right of the screen to see how you're doing.
Would be nice if ammo refills weren’t always in the same spot. Also the enemy should do something.
Thanks for the feedback, much appreciated. I'm aware of these issues prior submitting. Had I got a little more time I would polish/iron out these issues. :)
You’ve done well. It’s really hard to make a game in 50 hours!