Interesting implementation of game mechanics, though I didn't make it to the end; was stuck at with 4 rooms left before being overwhelmed. Nice work!
poila
Creator of
Recent community posts
Noticed some issues during gameplay, either technical or bugs.
1. Player is unable to fire weapon when ducking/crouching.
2. Player is unable to fire weapon when jumping (somersaulting).
3. Spread Shot (Weapon S) won't fire additional projectiles upon rapid-tapping or holding down the fire button.
4. Projectile spawn point for Spread Shot is at the player's body instead of the rifle's barrel.
5. Spread Shot spreading/diagonal directions too wide/inaccurate to NES source material derived from.
6. Animation errors or missing animation frames upon both player's and enemy's death(s).
7. Turret boxes and stationary weapon containers don't open or interact.
These are some issues I encountered, there might be more issues that you would have to iron-out when you or others have test-played it further. While very janky, hopefully this would be a good starting point to polish this demo/prototype further.
4:33. The clowns will get ejected if the speed is too fast and the car hits an obstacle. Clowns seemingly don't click well with the car when the car has lost clowns before and it tries to pick up newer clowns as the laps progress. I would say that the concept and premise are fun or work pretty well on paper, but I am also glad that you did execute for submission to the game jam, so some jank will happen. :)
The transitions across the different time periods as the game progresses is very neat! Though I notice that there is some significant lag as the game progresses when played on WebGL/browser mode (I am using Firefox x64). Pretty neat concept especially with the additional runners added as the game advances.
I see what you did there with that... name on top of that title. I don't fully grasp the mechanics, but it was quite funny especially with those bottom-right messages popping up.
The web version runs perfectly well on Firefox Windows x64 but IE Edge has hiccups (not that this should be of concern, just my observations :)).
Cheers!