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TrainMaster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2647 | 2.900 | 2.900 |
Enjoyment | #3355 | 2.350 | 2.350 |
Overall | #3686 | 2.400 | 2.400 |
Presentation | #4753 | 1.950 | 1.950 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Schedules are randomized, but you always get a notice beforehand.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I was completely confused right at the get go, a little tutorial would be nice. It doesn't feel like it connects that much to the theme but I suppose it's what you got from it. If the game is changed a bit and gets completed, this could be a fun little game.
A bit chaotic and kind of not fun, also where does the theme apply?
other than that, very creative and could be polished up into a real game!
A bit too chaotic. It would be much better if the game started with max 3 train rails and slowly getting harder
The game feels a bit too difficult. I believe the difficulty should be easier at first and get harder and harder. Currently, I feel like the game is difficult and gets even more difficult with time which does not feel great.
Maybe try to have fewer and shorter trains at first.
I don't feel like the player has enough information to know when the trains will actually arrive. It would probably be better to have something like a number to indicate the order of appearance of the trains.
As for the visuals and the sound/music, they are quite dull and the game feels like it doesn't play enough with the theme.
I initially struggled to understand how to play or what to do. I think the idea is very creative though but getting the information to the player could help with the gameplay.