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Roll Dem Bones's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4929 | 1.919 | 2.714 |
Presentation | #4967 | 1.818 | 2.571 |
Overall | #5070 | 1.785 | 2.524 |
Enjoyment | #5176 | 1.616 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice rolls are a mechanic that determines various stats throughout the game
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Unfortunately I have to comment on the super floaty camera as well. It made it super difficult to move.
After finding the camera's sensitivity to be that high, I exited to the main menu to see if there was an options menu I may have missed and when trying to play again, I found that the game crashed and I was facing a different direction than when I first started. Hopefully that will help you narrow down the cause if you decide to keep working on this.
There was little info to go off of and very little clues that I needed to roll the dice at the birdbath-looking things but I managed to figure that out, but after the initial room, I couldn't find any other enemies and it mostly felt like I was wandering around in search of something that wasn't there. After spending a few minutes lost in a room that looks like a library and finding I couldn't leave or go to any other new areas, I had to give up.
Agreed on the mouse sensitivity.
Liked the aesthetic you were after but the world was quite glitchy, feel through a few floors.
Was fun zooming across the bridge with a ridiculous speed roll!
The mouse sensitivity was insanely high and looking around felt quite clunky