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KingSirracha

12
Posts
A member registered Feb 20, 2018 · View creator page →

Creator of

Recent community posts

The attacks could use a bit more feedback like enemy knockback or something. At the moment there's really now way of telling if an attack hit other than seeing sprites overlapping

Looks great! but the gameplay felt a bit too harsh. Honestly felt like I HAD to roll 4 to get over most obstacles

A tad buggy but otherwise pretty fun!

Please don't use sonic blasts for sound

The mouse sensitivity was insanely high and looking around felt quite clunky

I don't know about outright removing the VN and pretty much starting from scratch, but it would be really interesting to see something like a revamp of this VN after it gets finished. I really love each and every one of the characters but I will say that the MC does end up ruining a fair amount.

Well some of this is a bit extreme, but I would agree with having him space out the releases more. Getting some kind of a dev team going might be a bit much. Mainly I see this more as the work of Kael and his writing and I feel like a dev team might muddle the one person focus this game has. A team would make the production faster yes, but it wouldn't quite be Kael's game if multiple people were working on it.

As far as I remember it the beginning definitely shared a fair amount of Adastra similarities (the main thing that caught my attention was the whole "you can't speak or else bad things happen") but it definitely becomes it's own unique story as you move onwards. 

Amazing Idea and really fun gameplay. My only problem is that some hits that I take just seem unavoidable making the game unfair at times 

Found the mechanic with the harp interesting

Ok game. Did have some collision issues.