The attacks could use a bit more feedback like enemy knockback or something. At the moment there's really now way of telling if an attack hit other than seeing sprites overlapping
KingSirracha
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A member registered Feb 20, 2018 · View creator page →
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In a world that has no jump button, you must use the blocks available to you to control the moving block
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Well some of this is a bit extreme, but I would agree with having him space out the releases more. Getting some kind of a dev team going might be a bit much. Mainly I see this more as the work of Kael and his writing and I feel like a dev team might muddle the one person focus this game has. A team would make the production faster yes, but it wouldn't quite be Kael's game if multiple people were working on it.