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DycerLyfe International's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4354 | 1.964 | 3.000 |
Creativity | #4578 | 2.073 | 3.167 |
Overall | #4800 | 1.928 | 2.944 |
Presentation | #5106 | 1.746 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
DycerLyfe International uses the theme both thematically and mechanically. Door-to-door sales is all about taking risks and putting yourself out there! It's a real roll of the dice. We also use random chance on the dialogue choices, meaning that your success and failure are not always guaranteed. Dialogue choices have different probability based on the sales approach. Will you go big or play it safe?
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
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Comments
I really liked the idea! It is a creative approach to the original theme
Some criticism:
But overall, this game was a nice surprise! Having some experience myself of going from house to house, trying to sell something, I could relate to the game.
Good job!
I like the humor in dialogue choices and npc answers. It's cleverly written.