I like that the hero character also gets their own upgrades between the levels. Enjoyable game.
BurakBayboga
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I was honestly nervous when my flashlight went out in the dark, it was great. The music is great. My only complaint would be that the monsters don't go away when it's daytime, and there's not enough traps to kill all of them. At that point the game turns into just endlessly avoiding them. Other than that I enjoyed playing it. Good work.
I'm glad you enjoyed it, thank you for the nice comment. As for enemy weaknesses, you can hold TAB to see an ingame UI to show the dice that each enemy type can be hit with.
Enemies can generally follow you anywhere, but you're right, sometimes they have trouble reaching certain places. Again, thank you for the feedback.
This has potential to be a great strategy game. Visuals look great and I like that we can choose from multiple dice and plan accordingly. My biggest issue would be having to wait for correct dice to move between rooms. If we could move freely when out of combat, it would be great. Overall I like it, good work.
Thanks a lot for the detailed feedback. Enemies killing you from behind and adjusting fov are things that we just didn't have time to fix. Having an ingame minimap to show enemies and a settings menu for adjusting fov, aim speed etc were sadly scrapped. At one point we just prioritized certain features to finish the game before the deadline. As for remembering the rules, you can hold down TAB to see an ingame UI that shows you the rule for each chess piece. Again, thank you for your detailed comment.
I don't what it is, but the game is seriously addictive. I kept trying to go faster and dying, and instantly trying again. It has a certain charm that keeps the player saying "okay one more time". The platforms always being random is a nice touch, and even two same die rolls can result in slightly different platform sequences with the same main idea. I like it.