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BurakBayboga

79
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3
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A member registered Aug 01, 2019 · View creator page →

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I like that the hero character also gets their own upgrades between the levels. Enjoyable game.

Very original concept. I enjoyed playing it. I felt like I was actually a detective while taking short notes. However the gameplay itself could have more variety. Good work.

Amazing variety for a jam game. The amount of skills and levels is insane. Great work, I enjoyed playing it.

Very charming puzzle game. I like that it also has bonus objectives, making the puzzles have more than 1 solution. Level variety is good. Artstyle and music are cool as well. Great work.

Original concept and wonderful jazz music. My one suggestion would be that maybe you could make our character's emotions part of the gameplay mechanic as well, making the mechanic work both ways. Good work on the game.

You can hold down TAB to see an ingame UI that shows each enemy's weakness, though I agree that it could be explained better. Thank you for playing.

I was honestly nervous when my flashlight went out in the dark, it was great. The music is great. My only complaint would be that the monsters don't go away when it's daytime, and there's not enough traps to kill all of them. At that point the game turns into just endlessly avoiding them. Other than that I enjoyed playing it. Good work.

I like that every attack is unique. Good variety. I enjoyed playing it. Great work.

Thank you! We figured that if every piece had an indicator similar to the Queen, the UI would be too cluttered. You can hold down TAB to see an ingame UI that shows every enemy's weakness (odd, even, less than 3 etc). I'm glad you enjoyed the game.

One of the most stylistic games I've played this jam. I really liked the voiceover, it brings extra character. Gameplay is good, but sometimes I had to wait a bit too much trying to roll a 6. Overall I enjoyed playing it, great work.

I'm glad you enjoyed it, thank you for the nice comment. As for enemy weaknesses, you can hold TAB to see an ingame UI to show the dice that each enemy type can be hit with.

Enemies can generally follow you anywhere, but you're right, sometimes they have trouble reaching certain places. Again, thank you for the feedback.

Great concept. In a game like this, music really does add a lot of flavour. Good work, I like it.

Very unique game and cute game. Great work.

Very creative. It gets really good once certain die choices start costing more, as it forces tradeoffs.

Letting players construct their own die is a great idea. Surprisingly this is one of the few games that allows the player to do that. I like that we are locked down to our die combination as it rewards planning and discourages just slapping attack on all sides. Good work.

Artstyle is very charming. Gameplay difficulty curve is just right, introducing rules one by one. I enjoyed playing it. Great job.

This is more than parody, it's like a spiritual successor. Amazing game, great work.

Concept is really cool and unique. A bit confusing at first. I like it, good work.

This has potential to be a great strategy game. Visuals look great and I like that we can choose from multiple dice and plan accordingly. My biggest issue would be having to wait for correct dice to move between rooms. If we could move freely when out of combat, it would be great. Overall I like it, good work.

The game feels really good to play. Sounds effects are satisfying. Visuals are also good with the shadows and everything. I enjoyed playing it.

Extremely addictive game. It feels so satisfying to play. Great work.

I like the enemy design and shooting feels great, especially with higher dice. Great work.

Very enjoyable game. I really like the destructible enemies and environment objects. It's fun just blitzing around and smashing into enemies, seeing them explode into bones. Great work.

Thanks a lot for the detailed feedback. Enemies killing you from behind and adjusting fov are things that we just didn't have time to fix. Having an ingame minimap to show enemies and a settings menu for adjusting fov, aim speed etc were sadly scrapped. At one point we just prioritized certain features to finish the game before the deadline. As for remembering the rules, you can hold down TAB to see an ingame UI that shows you the rule for each chess piece. Again, thank you for your detailed comment.

The character animation looks amazing. 

Very creative idea. Even though it's basically an RNG simulator, I kept playing to see different outcomes. Trying to keep the balance is really fun. I also love the effects for storm, earthquake etc. Great work.

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I don't what it is, but the game is seriously addictive. I kept trying to go faster and dying, and instantly trying again. It has a certain charm that keeps the player saying "okay one more time". The platforms always being random is a nice touch, and even two same die rolls can result in slightly different platform sequences with the same main idea.  I like it. 

First of all, wonderful sound effects. Making the player place enemies according to dice rolls is very clever, and trying to pass the level when there are too many enemies in one section is really challenging and fun.

I love the character animation. The game has flaws of course, but it's amazing for a first-ever game made in limited time. Congrats!

I like the character design and rolling mechanic, even if it's not required anywhere :)

It's a fun game and the random events are cool. However, I think at the start of the game you should alter the randomness to spawn some initial enemies. It can take a while for the randomness to spawn anything to shoot.

I love the character design. Choosing from multiple dice is also great, it allows for flexible solutions to the puzzles.

I like the artstyle and animations. Choosing specific dice for certain enemies is good, it has potential to be a great strategy game.

I like the humor in dialogue choices and npc answers. It's cleverly written.

It's fun to play, but aiming can be frustrating sometimes. Fly animation of dice is cute.

Amazing mechanic and very fun to play. The character is cute and the music is relaxing. Controls are easy and intiutive. I really like it.

It feels great just smacking enemies by throwing the die towers. It's a bit tricky to play, but very enjoyable.

Somewhat complicated at first, but pretty enjoyable once you get the hang of it. Very clever idea to apply the die effects when stopping moving, and it forces the player to plan ahead. I enjoyed playing it.

The visuals and music are very good. The puzzles can be a bit hard, but it's understandable because of the 6-sided die.

Very enjoyable game. The way that it only shoots lazers that will directly hit makes it visually pleasing and the game itself is pretty balanced. I like it.