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Dice for Apocalypse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1286 | 3.410 | 3.538 |
Overall | #2557 | 2.841 | 2.949 |
Presentation | #2736 | 2.817 | 2.923 |
Enjoyment | #3489 | 2.298 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Random dices to cast different spells
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
the idear is quiet nice. I enjoyed it
I like the art, but like people before me, the lack of knowing what's happening kinda confused me. But I think I figured it out on my own, at least a part of the game :) Cool concept though!
The concept is interesting but it really lacks visual feedback of what you do. The great diversity of spells you could cast isn't really shown in the animation. Also it would be great to be free to do any combination on the pentagram and just see what happens. However the idea is a good one so kudos people ! (And for a first jam, what you did is very much alright !)
The concept is unique and thoughtful, but it's unclear how my actions impact what's happening. As a gamejam proof-of-concept, very cool though. I could see the pentagram mechanism being utilized with more time!
Thank you, we are really proud of the mechanic but it was our fist game jam and it is our second game we mad (one was for school) So it was quite hard to properly manage our time. We would have liked to get more feedback and better description of what does what
Thanks for the feedback, I really appreciate. We wanted to show which dice in which slot does what, with all combos possible and outcome. I will update ASAP on the game description to add some more details
The outcome of the dice placement is quite unclear, the idea seems nice, but I didn't understood very well what was happening, even after trying a lot of different combinations. I'd like to replay it with a better explanation of how the game works, because the visual response of the game is kinda not there sometimes. Anyways, the game has an interesting concept, and probably could work better with more time do develop it.
Yes we totally agree with you. We would have liked to get better feedback on what is happening but 48h is really short haha