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Die Guy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3399 | 2.323 | 3.286 |
Overall | #5038 | 1.818 | 2.571 |
Presentation | #5184 | 1.717 | 2.429 |
Creativity | #5808 | 1.414 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It used Dice and they Roll frequently
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This was actually the most fun I've had so far playing my queue. I felt like I could get to the highscore but then some dice hit me without noticing and I got back to the menu. I would have loved a more fleshed out world but what you offer works.
I'm not gonna lie, I really liked the sound design and the way the dice fly around after you shoot them. However:
I agree the sensitivity was pretty high, but other than that it felt pretty slick. I did find you could shoot enemies you already defeated to accrue more points, I couldn't tell if this was intentional or not.
I had a hard time getting mouselook to work. Is there something extra that needs to be done?
Otherwise, happy it has sounds and music, and great use of Unity for the presentation with shadows and everything!
I think the mouse sensitivity was set pretty high. I will have a build with better lighting and lower mouse sensitivity. However, that is probably the limit of work I will add to this one lol
Thankyou for playing and leaving a comment!
You should continue with it in the Polish Jam, as I'm sure there's a lot you could have added with some more time.