Thanks for playing! We had a few more ideas but both ended up busier than we anticipated so they didn't end up making the cut.
Ellysia
Creator of
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I really like the idea here, but I had a hard time actually winning because I couldn't figure out what determined how the dice would move the next turn, so I mostly just moved towards the goal until I was forced to restart. Maybe a good idea would be to create a target "region" with landing closer to the center being worth more "points" or a higher rank. That way players can still succeed, but if they want to get really good they have to better understand the mechanics. Nice work overall!
This is totally a game that I think with more time would have really shown its shine. But such is the way of the Jam. Definitly a little buggy, but the presentation and music were really fun and cool. Add some indicators of objectives, get multiplayer functioning, and you could have a totally fun party game.
Neat game, a little on the difficult side. The idea of guessing your damage roll for bonus damage is really novel and could be fleshed out into something really cool with a couple of balance adjustments. It was especially cool because it made the choice of "Lower potential damage/higher guess chance" or "Higher potential damage/lower guess chance" feel really meaningful Especially because ultimately you could still roll a 1 on both die.