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Ellysia

21
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5
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22
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A member registered May 09, 2020 · View creator page →

Creator of

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Thanks for playing! We had a few more ideas but both ended up busier than we anticipated so they didn't end up making the cut.

Unfortunately I wasn't able to get very far because I wasn't able to jump.

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I really like the idea here, but I had a hard time actually winning because I couldn't figure out what determined how the dice would move the next turn, so I mostly just moved towards the goal until I was forced to restart. Maybe a good idea would be to create a target "region" with  landing closer to the center being worth more "points" or a higher rank. That way players can still succeed, but if they want to get really good they have to better understand the mechanics. Nice work overall!

I agree the sensitivity was pretty high, but other than that it felt pretty slick. I did find you could shoot enemies you already defeated to accrue more points, I couldn't tell if this was intentional or not. 

Unfortunately the game wouldn't launch for me, said I was missing the UnityPlayer.dll

That penguin sure can gun.

This is totally a game that I think with more time would have really shown its shine. But such is the way of the Jam. Definitly a little buggy, but the presentation and music were really fun and cool. Add some indicators of objectives, get multiplayer functioning, and you could have a totally fun party game.

Love the concept, though the game itself is quite difficult. I was personally only able to go maybe 4 segments at the most. With some balance tuning this could be really great!

Extremely cool game. Honestly don't have any criticisms here outside of maybe making it easier to tell that the orange pins are how the enemy attacks you. Just an extremely fun game. Could easily see myself playing this for hours on a website like cool math games or armor games.

Neat game, a little on the difficult side. The idea of guessing your damage roll for bonus damage is really novel and could be fleshed out into something really cool with a couple of balance adjustments. It was especially cool because it made the choice of "Lower potential damage/higher guess chance" or "Higher potential damage/lower guess chance" feel really meaningful Especially because ultimately you could still roll a 1 on both die.

Very well presented game. I think there is a lot of potential here, however there are a few hurdles that nee to be jumped first such as what happens when the players are both heading down the same path. With some improvements there could be some really cool tactics gameplay here. Nice work!

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They don't lie, that dog sure can spin

Nicely polished and feels really snappy to play. The swoosh sound of the laser spinning around and the bwam of the laser are also very satisfying.

This is only the second game I've played so far this jam, but it's just oozing a quirky charm. Some of the mechanics took me a minute to grasp, and the difficulty spikes a bit in level 3, but the concept is really strong, and the presentation is really cool. Nice job!

A nice little game, would have appreciated a little more responsiveness from the controls.

A fun game! I felt lied to when I turned into a square :P

Love the gimmick! A really good execution of the theme. Would have loved a restart button especially as it's obvious you'll not make it to the end of the lave if you mess up a transformation, but it's a fun game!

If I had any feedback it would be that a "reverse time" option where you can go back a step or two would be really nice.

Very cool! The art's very nice and the core mechanic is strong of the "out of control growth" Good job!

Hello! Nice game, I think the difficulty spike starting at level 3 is a little steep, but the concept and execution are good!

Hey, I helped make this!