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Rolling Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3322 | 2.551 | 3.375 |
Enjoyment | #3576 | 2.268 | 3.000 |
Overall | #3696 | 2.394 | 3.167 |
Creativity | #3964 | 2.362 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It fits, but in an other way. It's not about the result, it's about the process. I created a puzzle game that makes the player use a dice to time their actions and make them progress.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The idea for resetting the cube to get doors open and solve the puzzle is cool, as are the unique visuals. The controls could use some refinement (too floaty for my taste ;))
Thank you for the feedback! This is an issue because I didn't use deltaTime to move the character. In the editor, I did a bit of tweaking to make it more snappy and responsive but I guess in the build it didn't make a big difference! Glad you liked the puzzles!