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Dice Invasion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3956 | 2.121 | 3.000 |
Overall | #4730 | 1.953 | 2.762 |
Presentation | #4796 | 1.919 | 2.714 |
Creativity | #5123 | 1.818 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
By killing enemies, you get dice. You can use them to get coins.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I agree with the other commenters that the gameplay loop isn't particularly varied. However, I enjoyed it anyways. I felt like I got into a flow state, especially as things speed up.
My only real comment is that it felt that the inclusion of the dice theme was solely for aesthetic reasons, and it did not seem central to the gameplay. It was satisfying to roll all the coin dice, but it wasn't a necessary inclusion, since the enemies may as well have dropped 1-6 coins each immediately. Same thing with the health values of the enemies. I guess what I'm trying to say is that there was no meaningful randomness in the gameplay. This is not a bad thing, necessarily, just something I noticed.
Also, after buying all the upgrades, it would have been nice to see some kind of "You Win!" message, before continuing endlessly. Just a small change to make it feel complete.
Фух, наконец могу написать коммент на русском, а то сложно всем писать обзор на инглише. Игрушка неплохая, однако некоторые действия чувствуются топорно. Также стоит исправить баг с магазином, ибо это ломает весь баланс. Жду свою игру на Соскаре обзорщике)
My only real complaint is that the gameplay gets very repetitive. I would have liked to see different enemy dice instead of using pip counts as health.
I liked that you could roll dice to get more currency. I would say if possible, make things change as the player levels up.
cute! but the gameplay loop isn't particularly engaging