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Spin The Barrel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #47 | 4.225 | 4.385 |
Overall | #168 | 4.027 | 4.179 |
Creativity | #219 | 4.003 | 4.154 |
Presentation | #691 | 3.854 | 4.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We took "Roll of the Dice" to be both randomness and taking a risk. You can make choices that will make the game harder in the moment, but will shift the odds in your favor for the big roll of the dice at the end.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Wow! That was quite the ride! Amazing to think the entire game was built from the ground up in just two days. I had a ton of fun getting the "good" ending (RIP Phil) the first time and trying for some other times the next time around! Overall, great job :D Very enjoyable
Wow now I am terrified. Very good emotional roller coaster even though the dialog was a tad strange.
Great job building the tension, my heart was racing! The game builds an interesting vibe, alternating between moments of high tension and casual talk about kissing (the music does a nice job supporting that). The font for the text seemed a bit out of place, but I didn't mind too much.
I really wish I could see the "happy" ending, but after the third time dying (when the gun is shaking) I didn't wanna go through all the dialogue again (while trying not to accidently choose an answer when skipping through), so maybe a "skip to next decision" button might make sense here? (Unless you want it to be played just once, no matter the ending (which would kinda fit the theme)