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Dice Battle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3204 | 2.619 | 4.000 |
Enjoyment | #3780 | 2.182 | 3.333 |
Overall | #3868 | 2.328 | 3.556 |
Creativity | #4330 | 2.182 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I used dice for game mechanics
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Neat little idea. Basically a walking simulator since you can't manipulate your RNG.
The intended graphics are nice (I say intended because it seemed like my textures were loaded incorrectly) and the sound effects for rolling the dice is nice and satisfying.
Thank you for your comment and for playing the game.
I agree with you that practically nothing depends on the player here, unfortunately everything I could think of so as not to waste a lot of time, and even this did not work out normally. As I study game development, I will correct and finish something in this game to bring it at least to normal.