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Don't Deck a Hedron GMTK Submission's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4461 | 2.121 | 3.000 |
Presentation | #4796 | 1.919 | 2.714 |
Overall | #4959 | 1.852 | 2.619 |
Enjoyment | #5392 | 1.515 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Lots of dice rolling affect the flow of combat.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The game is pretty and the music is spot on to convey the menace of the D20 :D
Had bit of trouble to understand when I was damaging the boss but, other than that, great work!
the name is clever and the concept is unique. I died pretty quickly as well.
Ran out of wand charges and then leapt too far and landed outside the arena. Twice. I can't say that the d20 or I ever decked one another.
Thank for leaving feedback! The wand can actually be recharged with 'R', but it was a last minute change and I recognize it as the weakpoint of the game now, especially the fact that I didn't put any indication that it can be done or how fast it's working. I would also like to change the jumping to give control over descent, but that was another sacrifice to the time constraint.