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Ivory Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5308 | 1.637 | 2.500 |
Creativity | #5608 | 1.528 | 2.333 |
Overall | #5720 | 1.455 | 2.222 |
Enjoyment | #5847 | 1.200 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a dice roll to decide in which scene to spawn (but due to time management problems, there's only one main scene, which kinda cuts down the randomness). Also the player should "Roll" himself out of the tower.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Would love to play it but it's too dark to see. When I could see I got to walk around a bit before I was in infinitely falling animation state stuck on the edge of stairs. Interested what your patch and further development for the game would be. Time management is hard. Next time will be better. Good job.
Thanks so much for taking the time to download the project, try it out and for the feedback given. Means a lot. Will definitely patch it, and keep iterating on this. You're far too kind!
It's so dark I can't see anything.
You're 100% right. Somehow when I play the scene from the editor, it's less dark, but totally my fault. Will definitely patch it. Thanks so much for pointing it out and take some time to comment and try it out. Means a lot.