I was definitely not expecting a video review. Thank you so much for playing the game and reviewing it. I wrote down all your criticism / suggestions for future endeavours. I learned a lot with your comments.
RodMaker
Creator of
Recent community posts
I don't usually like to dwell on the negative things, it's a game jam after all, there are limitations, time constraints, rules to follow and so on. Of course there is still room for improvement, for example adding more "weapons" or boons like a magical shield that prevents one damage. But I wouldn't call it a proper con. You did something great and should be proud of yourselves!
Thank you so much for your criticism and feedback! I agree with you it might becoming tedious after a while, hence why I kept it short. And yeah the sword should have got a bit more love. If you kill every enemy in game once, you should level up at least 2 times, since every ghost awards you with 100 xp, the xp needed for level up is 300, and increases 100 per level. The skill tree was something I really wanted the game to have, but I can see it's more of a flex than it actually helps.
Thank you for giving it a try! I never even thought about trackpads, shame on me. Dunno if I am able to continue it, I am a very limited programmer, I just can't see myself coming up with new ideas for different enemies and the game would become quite boring. But we'll see, I've put the source code public maybe some kind soul wants to cooperate in the near future.
In the beginning I had envisioned to make the sword the ultimate weapon, able to one shot everything in the game due to its lacking range compared to the other weapons. But ended up rounding up the numbers so anyone could choose their own playstyle and not feel obliged to use a certain meta. And I agree with you there is a lot of room to improvements maybe in the near future, I'd love to add a status UI screen, a save and load system, stuff like that, which adds a bit more of polish. Thank you for your feedback, so glad you liked it!