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Froggo and Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3143 | 2.424 | 3.429 |
Presentation | #3390 | 2.525 | 3.571 |
Overall | #3876 | 2.323 | 3.286 |
Creativity | #4688 | 2.020 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player rotates the square room where the character is located.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I liked the concept and the pixel art looked really good, got a bit motion sick with how fast the screen would turn though.
Thank you so much for your feedback! Also, it was my first time drawing pixel art, so I feel motivated to keep learning.
The pixel art is very cute and I love the look! The rotating room is really interesting and I like the puzzle aspect of it! The actual rotation part is a little disorienting to look at for me, but overall great job!
Thank you so much! I really appreciate your feedback about pixel art, because it was my first time. In addition, you're right about the rotation which is a little bit complicated, we wished to have more time to fix it.
WOW! out of the 5 games I've played so far this one was my favorite!! the mechanics felt so smooth and clean and I LOVE YOUR LITTLE FROG WIZARD ART. ALSO it was so refreshing to see a creative and interesting take on the theme! rather than rolling literal dice you roll a dice shaped room. love it. i feel like with a bit more polish and a lot more levels and maybe a few more twists and turns on the mechanic this would be a game i'd spend hours on playing on my phone.
that being said there was one bug i found where sometimes the frog gets stuck going between the pillars.
Thank you so much for appreciating my little froggy wizard! it was my favorite part to design in the game. I would take your advice about developing the game for mobile devices. and, thanks for all the feedback provided too!