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A jam submission

Folded FlowersView game page

A rather bare bones procedural plant breeding simulator
Submitted by Working-Joe — 30 minutes, 15 seconds before the deadline
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Folded Flowers's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#55001.6162.286
Presentation#55841.5152.143
Overall#57391.4482.048
Enjoyment#58111.2121.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this game the player can mix procedurally generated plants to create new, similar looking plants. Attributes of the flowers are mixed, and extra mutations are added to give more variety, making it possible to get some really wild specimens. Whether or not they look good depends on how you mix the plants, though you could say that it's mainly up to a roll of the dice (and so is whether or not the plants will drift off into infinity) **To merge two flowers, drag a single line from one plant onto another, and then onto the floor without releasing the left mouse button. Right mouse to pan, scroll to zoom.**

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

I have to say, pretty good concept! :D I ended up messing with this more than i planned. One thing that i think should be improved is the art. I think its too undersaturated. Besides that, good game! :D

Submitted

I couldn't get the flowers to do anything. I followed the instructions on the game's page, and I couldn't interact with the flowers. Left clicking wasn't working, and right clicking moved the camera. Middle clicking did nothing either, but it was cool to be able to zoom. I really wanted to see how this concept would play out. :(

Developer(+1)

Oh, that's really strange, especially since right click to move works. Did you make sure you are dragging the mouse and not just clicking on one flower and then on another?  It's like drawing a single uninterrupted line from one flower to another, and then to the ground . If you just want to see if the left mouse is registered, try dragging across the particles in the sky, they should respond to it.

Submitted

I did left click and did see things in the sky move around, but doing as you said, clicking to create a line between the different flowers doesn't seem to do anything. I think I've done as you said, left click to draw a line between flowers. But if I click outside of the flowers and drag a line through, or click on the flowers to draw a line through, holding the mouse down the whole time, does not seem to produce any changes to the flowers.

Here's a YT link of what I see. YT

Developer(+1)

Oh, I see, you should also drag to the ground after dragging from one flower to another (without releasing all the way from the first flower to the foor). The flower will spawn where you drag onto the floor. Think of it like your mouse being pollen as you drag from plant 1 to plant 2, and a seed when you drag from plant 2 to the floor.  As soon as you release the mouse both the pollen and the seed data are reset.

Thanks for taking the time to show me what you did!

 Like I said I know how stupid this control scheme is, but I didn't have the time to  make something better, unfortunately. The final idea was to have the plants grow more slowly with an animation, and once they're mature they would shoot pollen into the air. Then you would control the wind, and blow this pollen to another flower.  Dragging the mouse would create a sort of  "channel" which the pollen would follow.  Similarly, after a while the pollinated plant would shoot some seeds (with parachutes) into the air, which you could blow into the ground elsewhere. This would have required me to implement some floating object for the data, which I didn't have the time to do. So that's why I quickly made the backup controls for testing that is in the build now. (:

Submitted

Ok cool!

Now that the game jam is over, are you going to continue? All those ideas sound great, sand some gameplay testing would help narrow down what works best!

Developer(+1)

Most likely I won't, or at least not anytime soon. For now I've got some other life stuff to focus on, and after that I've got a different game idea that I'll be working on. (: 

But I might finish it when I need a break from the other things at some point. Most of the framework is there, so it shouldn't be too much work to polish things.