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Dicey Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5947 | 1.091 | 1.667 |
Creativity | #5975 | 1.200 | 1.833 |
Overall | #6032 | 1.091 | 1.667 |
Presentation | #6055 | 0.982 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Shooting the Dice at Enemies
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Interesting concept; the game is very prototypical in its current state — which is fine. ;) I could see how extending this, adding an elemental type to the dice for example, Borderlands-style.
Interesting but I can see it is a little unfinished and using default assets
If the gun had limited ammo, the levels were larger with multiple enemy spawners, and the enemies shot their own dice at you, I could see the game being interesting. Nice demo for the time being.
Thanks! Yeah we were really pushed for time. So core mechanics were all we could focus on.
I don't understand how to damage enemies :(
https://itch.io/jam/gmtk-jam-2022/rate/1619517 if you want to try our game
After the dice stop rolling they apply an Area of Effect around them which does damage to any enemies inside the area.