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Library Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5741 | 1.414 | 2.000 |
Creativity | #5869 | 1.313 | 1.857 |
Overall | #5926 | 1.246 | 1.762 |
Enjoyment | #6014 | 1.010 | 1.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Rolling the dice is necessary to get a number of jumps on each level.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Some semi-on-the-fly remarks!
Remarks:
[Space does actually work sometimes, see further below.]
If this is the case, I would advise making it harder to reroll; for example, rerolling makes an enemy pop, or decreases your health, or any such limitating mechanism.
The idea could be interesting, but there is definitely a need for something else to counterbalance it.
You also need to fix what is apparently a ginormous bug about the jumping-flying! ;) I understand you uploaded the original game jam version, so maybe you did not have time to check or correct this back then.
In conclusion, this is the sketch of a concept that needs to be fleshed out. Keep it up, you can certainly improve the game. :)
Thank you for all your comments and remarks. It gives me a good view on what others see, and what I need to think about.
You are absolutetly right; this is kind of a sketch, and not concidered as a complete game. This is our first attempt on creating a game.
I will look into all the things you say.
At this time I will only comment the "vertical bars". They are ladders :-D.
Those are meant to be the workaround, if you are in short of available jumps, and sometimes the ladders are necessary too.
(But I didn't manage to make the "character" walk upwards in them, so I had to make tham as a "rocket-lift" instead :-D :-D :-D )
Thanks for your answer. :)
Aaaah, all right! XD I was not that far thinking of ramps, then. ;)
Ah, so this answers my question about being possibly stuck in a level! :)
So, my advice would be that there is some disadvantage when you take a ladder. For example, there is an enemy just above, or it takes longer while you have a countdown that forces you to finish the level under some time limit. :)
Now that the voting phase is over, could you please upload a working version of the game? Sorry you could not apparently have it corrected in time, but I would still like to play and review the game. :)
Thanks :-)
You can try again now. Now I have uploaded all the files.
You need to include all the other files made by Unity, not just the .exe. I am unable to play your game.
Thanks for letting me know.
I have put the UnityPlayer.dll file available for download at: http://knart.no/media/
Can you try downloading the dll and try again?
"Fatal error: failed to load mono".
Next time, when Unity exports into a folder, just put everything inside that folder in a zip and upload that.
looks like nice idea, if you develop it more could be a good game, gg!
Thanks!
looks like nice idea, if you develop it more could be a good game, gg!
looks like nice idea, if you develop it more could be a good game, gg!
Just like Koce, UnityPlayer.dll missing… ._. Can you ask for a resubmit, since you were apparently authorized to join back? (Edit: I mean a file upload rather than a resubmit, sorry.)
By the way, I like the choice of the books for the ‘walls’ on the screen captures! That’s rather original. :) Somehow, this makes me think of Super Castlevania IV’s library.
Thanks for letting me know.
I have put the UnityPlayer.dll file available for download at: http://knart.no/media/
Can you try downloading the dll and try again?
I will try right now, but you should absolutely contact the game jam team again, as the rules clearly state that you need to include all necessary files on the site! Letting you know just to help you as soon as possible.
I have just tried: something else is missing.
I think you should bundle everything needed (there may be a lot of files) under a ZIP file, and then upload this single ZIP file for download.
What files are necessary should be given to you through some Unity build process; I do not use Unity personally, but this may be said in some helping section of the software, or alternatively, ask for help. I would recommend contacting the game jam team as quickly as possible and explain the situation.
I am sorry for that.
Thanks for letting me know.
I have now put the UnityPlayer.dll file available for download at: http://knart.no/media/
Can you try downloading the dll and try again? And let me know if there are more files missing.