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A jam submission

Library RollView game page

Tap the dice to see how many jumps you get.
Submitted by vebjornr
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Library Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#57411.4142.000
Creativity#58691.3131.857
Overall#59261.2461.762
Enjoyment#60141.0101.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Rolling the dice is necessary to get a number of jumps on each level.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted (1 edit)

Some semi-on-the-fly remarks!

Remarks:

  1. I like the music. :)
  2. Ah, the square seems to have non-decreasing inertia when jumping/hovering; which may be fine, depending on how you want the playability to feel.
  3. Colliding with the vertical brown bars makes the square ‘teleport’ higher; are they some sorts of ramps?
  4. Space does not seem to work for jumping (it does apparently nothing), BUT the Up arrow key allows me to fly! And this does not decrease the jump counter. I think this is a ‘gamebreaking’ bug, as it allows the player to completely bypass the limitation on the number of jumps (and makes navigating your way super easy! Super Cube ;)).
    [Space does actually work sometimes, see further below.]
  5. Ah, you must CLICK on the die to roll it! I think this should be made clear somewhere, either in the game or on the game page.
  6. Funny, you can collide (including climbing on) the die! X)
  7. There are few levels, but this is no problem as it serves demonstrating the concept. And it would surely have been longer for me without the flying bug!
  8. Even without flying, I am wondering how you can finish a level if you get few jumps on the counter; I also noticed I was allowed to reroll the die, but then, it amounts to have an infinite amount of jumps.
    If this is the case, I would advise making it harder to reroll; for example, rerolling makes an enemy pop, or decreases your health, or any such limitating mechanism.
  9. Relaunching the game: ah, Space works at the beginning! But once I run out of jumps, this time, I cannot reroll the die, and I have to resort to the flying mechanic… :o I think you need to allow the player rolling the die when he gets to another level; and also to restart a level, if you want to prevent him from rerolling, because otherwise, he is stuck (or should be, without flying ;)).

The idea could be interesting, but there is definitely a need for something else to counterbalance it.

You also need to fix what is apparently a ginormous bug about the jumping-flying! ;) I understand you uploaded the original game jam version, so maybe you did not have time to check or correct this back then.

In conclusion, this is the sketch of a concept that needs to be fleshed out. Keep it up, you can certainly improve the game. :)

Developer(+1)

Thank you for all your comments and remarks. It gives me a good view on what others see, and what I need to think about. 
You are absolutetly right; this is kind of a sketch, and not concidered as a complete game. This is our first attempt on creating a game.

I will look into all the things you say. 

At this time I will only comment the "vertical bars". They are ladders :-D.
Those are meant to be the workaround, if you are in short of available jumps, and sometimes the ladders are necessary too. 

(But I didn't manage to make the "character" walk upwards in them, so I had to make tham as a "rocket-lift" instead :-D :-D :-D )

Submitted

Thanks for your answer. :)

At this time I will only comment the "vertical bars". They are ladders :-D. […] I had to make tham as a "rocket-lift" instead :-D :-D :-D

Aaaah, all right! XD I was not that far thinking of ramps, then. ;)

Those are meant to be the workaround, if you are in short of available jumps, and sometimes the ladders are necessary too.

Ah, so this answers my question about being possibly stuck in a level! :)
So, my advice would be that there is some disadvantage when you take a ladder. For example, there is an enemy just above, or it takes longer while you have a countdown that forces you to finish the level under some time limit. :)

Submitted

Now that the voting phase is over, could you please upload a working version of the game? Sorry you could not apparently have it corrected in time, but I would still like to play and review the game. :)

Developer(+1)

Thanks :-)

You can try again now. Now I have uploaded all the files.

Submitted(+1)

You need to include all the other files made by Unity, not just the .exe. I am unable to play your game.

Developer

Thanks for letting me know. 
I have put the UnityPlayer.dll file available for download at: http://knart.no/media/

Can you try downloading the dll and try again?

Submitted(+2)

"Fatal error: failed to load mono".

Next time, when Unity exports into a folder, just put everything inside that folder in a zip and upload that.

Submitted(+1)

looks like nice idea, if you develop it more could be a good game, gg!

Developer

Thanks!

Submitted

looks like nice idea, if you develop it more could be a good game, gg!

Submitted

looks like nice idea, if you develop it more could be a good game, gg!

Submitted (1 edit) (+1)

Just like Koce, UnityPlayer.dll missing… ._. Can you ask for a resubmit, since you were apparently authorized to join back? (Edit: I mean a file upload rather than a resubmit, sorry.)

By the way, I like the choice of the books for the ‘walls’ on the screen captures! That’s rather original. :) Somehow, this makes me think of Super Castlevania IV’s library.

Developer

Thanks for letting me know.  

 I have put the UnityPlayer.dll file available for download at: http://knart.no/media/

Can you try downloading the dll and try again?

Submitted(+1)

I will try right now, but you should absolutely contact the game jam team again, as the rules clearly state that you need to include all necessary files on the site! Letting you know just to help you as soon as possible.

You can not require the user to download additional software from external sources (so no ROMs for emulators, or games for Roblox. If your game requires additional files (like DLLs) they should be included in the download and not require separate installation).
Submitted (2 edits) (+1)

I have just tried: something else is missing.

Error
Data folder not found
Details:
Application folder: C:/Users/[…]/AppData/Roaming/itch/apps/library-roll
There should be 'GMTKGameJam2022_Data' folder next to the executable

I think you should bundle everything needed (there may be a lot of files) under a ZIP file, and then upload this single ZIP file for download.

What files are necessary should be given to you through some Unity build process; I do not use Unity personally, but this may be said in some helping section of the software, or alternatively, ask for help. I would recommend contacting the game jam team as quickly as possible and explain the situation.

Deleted post
Developer

I am sorry for that. 

Thanks for letting me know.  

I have now put the UnityPlayer.dll file available for download at: http://knart.no/media/

Can you try downloading the dll and try again? And let me know if there are more files missing.