Some semi-on-the-fly remarks!
Remarks:
- I like the music. :)
- Ah, the square seems to have non-decreasing inertia when jumping/hovering; which may be fine, depending on how you want the playability to feel.
- Colliding with the vertical brown bars makes the square ‘teleport’ higher; are they some sorts of ramps?
- Space does not seem to work for jumping (it does apparently nothing), BUT the Up arrow key allows me to fly! And this does not decrease the jump counter. I think this is a ‘gamebreaking’ bug, as it allows the player to completely bypass the limitation on the number of jumps (and makes navigating your way super easy! Super Cube ;)).
[Space does actually work sometimes, see further below.] - Ah, you must CLICK on the die to roll it! I think this should be made clear somewhere, either in the game or on the game page.
- Funny, you can collide (including climbing on) the die! X)
- There are few levels, but this is no problem as it serves demonstrating the concept. And it would surely have been longer for me without the flying bug!
- Even without flying, I am wondering how you can finish a level if you get few jumps on the counter; I also noticed I was allowed to reroll the die, but then, it amounts to have an infinite amount of jumps.
If this is the case, I would advise making it harder to reroll; for example, rerolling makes an enemy pop, or decreases your health, or any such limitating mechanism. - Relaunching the game: ah, Space works at the beginning! But once I run out of jumps, this time, I cannot reroll the die, and I have to resort to the flying mechanic… :o I think you need to allow the player rolling the die when he gets to another level; and also to restart a level, if you want to prevent him from rerolling, because otherwise, he is stuck (or should be, without flying ;)).
The idea could be interesting, but there is definitely a need for something else to counterbalance it.
You also need to fix what is apparently a ginormous bug about the jumping-flying! ;) I understand you uploaded the original game jam version, so maybe you did not have time to check or correct this back then.
In conclusion, this is the sketch of a concept that needs to be fleshed out. Keep it up, you can certainly improve the game. :)