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FACE SHIELD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1037 | 3.625 | 3.625 |
Overall | #2108 | 3.000 | 3.000 |
Creativity | #2214 | 3.063 | 3.063 |
Enjoyment | #3471 | 2.313 | 2.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main factor controlling your shield is the tetrahedral die.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The game was incredibly difficult which would make it quite hard for any noob(aka me) to actually beat the game. The graphics were simple yet very nice and i liked the sound effects
Thanks!
too hard T.T
Overall, I like the idea and presentation very much, but the design makes the experience a bit frustrating. My suggestion would be to implement a new mechanic to give more freedom to the player. Maybe you can change the "shield modes" freely and gain some invulnerability frames while changing? This would also give you more creative room for level design instead of focusing on precision and maneuvering.
good job for submitting! =]
Thanks for the feedback! I like your suggestions - I was trying to think of a way to make the shield modes more intuitive and this helped.
I like the idea of this, but as others already pointed out currently the levels are a bit frustrating. Mostly it doesn't feel like it's my fault when I die, however removing the randomness from the particle systems would probably already help with that. Also maybe instead of making the die a cosmetical element, you could use the "sidedness" of a dice to lean into the theme a bit more. For example a three sided dice has a larger area but may only block up to 3 projectiles, etc. I think there is a lot of potential in this!
Thanks!
This game looks very nice, but it's too hard.
The obstacles design are really poor. I already find Bullet Hell games hard, but this game is even harder than those early levels in Bullet Hell games. I would find restarting the level after 1 hit acceptable if the obstacles are easier avoiding. This really makes me question how would a creator get through these levels playing from the start.
I would enjoy this game more if it has better difficulty curve. This could have been a fun game by the look of it.
Thanks for the feedback!
For me, the movement was too sensitive. I was dying evidently too many times ;)
Thanks for the feedback! Will take note of that.
very frustrating lol, cool game though :)
Yep... sorry for the high difficulty curve!