I find it a little unfair that some moving things move too fast. Maybe it is just me not having enough reaction time.
However, the game art and music are really good.
This game looks really impressive. Very good use of the tool. I can see there were pretty much effort put into developing this game.
But there are also some game-breaking bugs which are understandable.
I do see the game has progression feedbacks in this game. It is really nice, but I there is a little lacking in clarification. I was clueless and was wondering that I may be playing the game incorrectly when there were nothing new happening in the game for a long time.
I think overall, the game is pretty good looking and somewhat playable. I didn't expect the game scope would be this big. Well done.
The game art looks interesting. But the gameplay would need a little improvement, because I couldn't progress much by myself and the character movement is kind of janky.
I did attempt to replay a few times but I don't find any new clues. I think I do miss a lot in this game.
However, all the sections that I've seen in this game aren't all bad. This game does have some nice sound effects and art style.
The gameplay does feel nice at first, but I find the challenge escalates too quickly on day 3.
I had to play the tutorial twice to be able to understand the gameplay, but I have yet to know how to combine multiple ingredients for a soup.
I think the game would be better if the default difficulty be adjusted a little bit.
However, the game setting is really creative and the art-style is good looking.
This game may came out not very perfect, but the idea and art style are indeed interesting.
There are some designs that I find them a bit bothering, like the spike. The hazardous object in game can be more easy to spot and it is not necessary to scale the hurt collider to match the exact texture.
The saleable border is also bothering too. It may be a new thing to me and I'm just not used to it. And I think it also because of the constant changing of interaction point due to the view and cursor be moving around while scaling. I think it would be better if the view is stationary and the stationary view is better for most RTS games and scaling windows.
The game is good. The art and gameplay do seem nice. But I find the current state of this game a little unbalanced.
The combat seems too easy and that makes certain things lost their roles. But I do see some more outcomes by trying to play fairly.
However, the current state of the game is very nice. The game balance may not be easy to imagine.
The game is very creative. Good use of the theme.
But I feel like the gameplay requires a little too much trial and error. There are certain things that I couldn't guess the correct value for first few tries.
The second part of the game had me very confused. I though some game over animations are all hints.
Overall, the idea is very nice. Well done.
The platformer control is almost perfect. There are some levels that does have a slightly different floor level, and it does feel a bit rough to not able to just move continuously. It is even more difficult with the moving platform.
The level designs are also good. But I feel like there are some wild stuffs happen after the cloning is introduced, along with multiple easy softlocks. And there is no level selection so that's a bit bothering.
However, the game does look very polished. The use of assets is very good. Well done.
The character movement is a little bit uncomfortable. And I don't know if this may be an issue for my device only, because the character jumps extremely high.
But with technical issues aside, I find the puzzles are well designed, even though I couldn't complete the entire game. And the art is good. Well done.
It took me a while for me to understand the gameplay. Til this point, I'm still uncertain about how the passive skill would be activated. A little more input feedback would be nice, so I wouldn't be clicking random things and seeing stuff unresponsive.
But the game is good. I understand how difficult it was to develop this in 100 hours. I was at the point where I have too many scores.
Good creative puzzle. I like how the game allow many solutions to solve a puzzle.
But the player character physics is a little rough and not sliding on the wall or the ceiling. It would be more better for the character to have a proper control despite the whole level doesn't have a single slope.
The game may not look very polished but I can see some effort put into making this game. Well done.
Very good looking old school first person perspective game. There some nice different types of weapons and different types of enemies.
I think the movement would be better if the jumping has less air friction. The jump height variable may be a good idea for an fps game? I'm not used to it much.
There are noticeable imbalances of weapons pros and cons currently. But I'm sure you know well that these need to be fixed to make all play styles fair.
Nice work on making a game by the way.
I did not expect so much of a story. The art assets are good, but there is a small inconsistency.
I think this needs a better introduction. Introduction is very important, I was clueless about what the puzzle actually is and the steps labeled does not help much and could be a little misleading. I find the first and second parts mismatch between system and the real world. These should be something common enough for common people to be able to think of. And the key item(the potion in this case) should be easy to obtain. Hard to obtain items are acceptable for non key items. The hint should be more clear. If the hint is the text then the text should have different font color.
I am able to complete the game despite being clueless for almost 5 minutes on some part and was skeptical about continuing the game. As much as I like the game, I strongly recommend making the introduction better. Because that may be the common part where the player would choose to leave or stay.
I think I understand the idea of this game. The combat is interesting even though the current state combat can be ruined. The art is good despite it is being simple.
But the animation makes a little difficult to predict the attack in combat. And these previous comments already mention what I'm about to say more.
However, good job. This does not look bad overall.