Completed the game with a few death per level. Really nice game, the puzzles aren't too hard. But the movement and combat are a bit uncomfortable.
TheRulerMeasure
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Got through the levels(maybe all) with around 10 retries per level. Level obstacles are the most annoying thing in this game. I find the character control a bit uncomfortable and not feeling confident moving around the obstacles much. But the enemies and bosses are fine. And when I got through the level with boss only, the next level won't load and the screen is forever empty. I'm not sure if this is the end of the current version.
But anyway. The game does have really nice art, everything fits the style really well. The combat and boss fight are very nice. A little more easier obstacles would be better.
I didn't expect this movement settings for the player character. The movement starts of very slow it kind of makes me feel like not making it to another platform. It took me a few more tries to make certain jumps.
The bopping Hud is nice, but not when I try to read it.
However, the shooting feels really responsive. I like how easy it is to get a headshot. And the sprites and music are really nice.
I like the slow-motion assist. It does feels nice when the game slows down and the bullet hit the target. But most of the time I miss the target and my experience wasn't always a pleasant much.
This is a difficult game.
I may be bad at games with physics.
However, I did finish the game and it wasn't all bad.
This game looks beautiful and quite long. I like how the music changing on certain sections. A good relaxing game.
However, I do wish the dialog text to have more than 1 color or decorate the text to help the reader to quickly locate the important parts. And sometimes I could miss the clue or the hint and the npc wouldn't repeat it and I had to restart the day.
The game may be a little boring to me, this is good enough.
This game looks really impressive. Very good use of the tool. I can see there were pretty much effort put into developing this game.
But there are also some game-breaking bugs which are understandable.
I do see the game has progression feedbacks in this game. It is really nice, but I there is a little lacking in clarification. I was clueless and was wondering that I may be playing the game incorrectly when there were nothing new happening in the game for a long time.
I think overall, the game is pretty good looking and somewhat playable. I didn't expect the game scope would be this big. Well done.
The game art looks interesting. But the gameplay would need a little improvement, because I couldn't progress much by myself and the character movement is kind of janky.
I did attempt to replay a few times but I don't find any new clues. I think I do miss a lot in this game.
However, all the sections that I've seen in this game aren't all bad. This game does have some nice sound effects and art style.
The gameplay does feel nice at first, but I find the challenge escalates too quickly on day 3.
I had to play the tutorial twice to be able to understand the gameplay, but I have yet to know how to combine multiple ingredients for a soup.
I think the game would be better if the default difficulty be adjusted a little bit.
However, the game setting is really creative and the art-style is good looking.
This game may came out not very perfect, but the idea and art style are indeed interesting.
There are some designs that I find them a bit bothering, like the spike. The hazardous object in game can be more easy to spot and it is not necessary to scale the hurt collider to match the exact texture.
The saleable border is also bothering too. It may be a new thing to me and I'm just not used to it. And I think it also because of the constant changing of interaction point due to the view and cursor be moving around while scaling. I think it would be better if the view is stationary and the stationary view is better for most RTS games and scaling windows.
The game is good. The art and gameplay do seem nice. But I find the current state of this game a little unbalanced.
The combat seems too easy and that makes certain things lost their roles. But I do see some more outcomes by trying to play fairly.
However, the current state of the game is very nice. The game balance may not be easy to imagine.
The game is very creative. Good use of the theme.
But I feel like the gameplay requires a little too much trial and error. There are certain things that I couldn't guess the correct value for first few tries.
The second part of the game had me very confused. I though some game over animations are all hints.
Overall, the idea is very nice. Well done.