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TheRulerMeasure

499
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A member registered Sep 01, 2021 · View creator page →

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Completed the game with a few death per level. Really nice game, the puzzles aren't too hard. But the movement and combat are a bit uncomfortable.

Really creative. The game is also pretty easy and straight forward. The game may be better but there is still room for improvement.

Got through the levels(maybe all) with around 10 retries per level. Level obstacles are the most annoying thing in this game. I find the character control a bit uncomfortable and not feeling confident moving around the obstacles much. But the enemies and bosses are fine. And when I got through the level with boss only, the next level won't load and the screen is forever empty. I'm not sure if this is the end of the current version.

But anyway. The game does have really nice art, everything fits the style really well. The combat and boss fight are very nice. A little more easier obstacles would be better.

First time wasn't a success, but second time was a victory. Really nice game, it's so simple and fun.

I like the look of this game. It always feel good to see such effects while doing what the player would do the most in the game. There're always more to add, but the current state of the game isn't so bad. Well done.

Good game, I like the explosive weapon. But I wish the game would allow me to take down enemies faster. It does feel weird to stand face to face and doing a little damage.

This game is really good. The controls are responsive and feels nice. Having multiple weapons is good, but I only find a few of them useful.

I think if there are a little more effects and user feedbacks would make the game feels complete.

I didn't expect this movement settings for the player character. The movement starts of very slow it kind of makes me feel like not making it to another platform. It took me a few more tries to make certain jumps.

The bopping Hud is nice, but not when I try to read it.

However, the shooting feels really responsive. I like how easy it is to get a headshot. And the sprites and music are really nice.

I like killing zombies with style, the first person animation look really nice and the game is really easy to understand. But it is a little difficult to accurately hit the target sometimes. I'm still not getting used aiming from the right side.

The art look really impressive. Everything seems to fit the style very well. But the game seems to difficult to understand. And I can see that how rush this game were made.

This game looks really good. It brings me good memories.

I like the slow-motion assist. It does feels nice when the game slows down and the bullet hit the target. But most of the time I miss the target and my experience wasn't always a pleasant much.

This is a difficult game.
I may be bad at games with physics.

However, I did finish the game and it wasn't all bad.

Really nice game. I though I would have trouble controlling the character because of how slippery it feels, but this setting isn't so bad.

I feel like the game mechanics needs more work. The game feedbacks aren't really clear especially in combat. And most time I didn't acknowledge if there's a puzzle and I may have solve the puzzle or I may have not.

But the artwork is nice and the audio is very good.

The art and audio in this game are very good. Those really make the game looks polished. But the mechanics seem a little unpolished. The interaction feels a bit not simplified.

However, I like the look of this game.

The game is pretty simple, but too repetitive.

Some of these levels are creative. But most of them aren't in my likings much.

The puzzle is simple and fun. It does feels nice to Not get stuck for too long. But the character movement should be a bit more natural because moving and jumping are the most part of the game.

This is creative. Really nice idea.

The game is really easy to understand and the control feels really nice.

I may not be a fan of challenging games. The control is difficult, but I've managed to progress pretty much in this game.

It could have been a tough decision to make this kind of programming game. I had fun learning to play the game even though I spent very long time figuring all the steps.

This game looks beautiful and quite long. I like how the music changing on certain sections. A good relaxing game.

However, I do wish the dialog text to have more than 1 color or decorate the text to help the reader to quickly locate the important parts. And sometimes I could miss the clue or the hint and the npc wouldn't repeat it and I had to restart the day.

The game may be a little boring to me, this is good enough.

The game looks good. But the gameplay require a little too much accuracy.

It may look make sense for the collision shape size to have the exact same size as the sprite boundary. But it does give the feeling of dying to nothing mostly.

I find it a little unfair that some moving things move too fast. Maybe it is just me not having enough reaction time.

However, the game art and music are really good.

This game looks really impressive. Very good use of the tool. I can see there were pretty much effort put into developing this game.

But there are also some game-breaking bugs which are understandable.

I do see the game has progression feedbacks in this game. It is really nice, but I there is a little lacking in clarification. I was clueless and was wondering that I may be playing the game incorrectly when there were nothing new happening in the game for a long time.

I think overall, the game is pretty good looking and somewhat playable. I didn't expect the game scope would be this big. Well done.

The game art looks interesting. But the gameplay would need a little improvement, because I couldn't progress much by myself and the character movement is kind of janky.

I did attempt to replay a few times but I don't find any new clues. I think I do miss a lot in this game.

However, all the sections that I've seen in this game aren't all bad. This game does have some nice sound effects and art style.

Very good looking game. I like the music in this game the most.

The gameplay is fine, I think there are also certain intended challenges like not labeling numbers on notes and switching the instrument mid-game.

This game looks really beautiful, even though there are only 3 sections in the entire game.

But there is a little unpredictable timing that I find it unfair. However, that doesn't matter much.

The gameplay does feel nice at first, but I find the challenge escalates too quickly on day 3.
I had to play the tutorial twice to be able to understand the gameplay, but I have yet to know how to combine multiple ingredients for a soup.

I think the game would be better if the default difficulty be adjusted a little bit.

However, the game setting is really creative and the art-style is good looking.

Very nice game. The instruction before playing the game is super clear.

I may not have such suggestion, because the game is good enough and fun isn't yet enough but can be improved later.

This is a nice game. The story is also funny. I did not expect that final part.

But it took me a bit figure the character movement to move better. I don't keen on slow moving in a big open space.

However, this is a nice work.

Very cute platformer game. I like the resizing on different height.

But the close up view makes it a little difficult to progress.

Overall, the game looks beautiful and playable. Even though the resizing isn't much of a puzzle, but it is surely addon the visual nicely.

This is a challenging game. The idea also is nice.

First few levels are well surprising with the unique mechanic that I had to get used to. The gameplay is a little strange that I find each level make a too much of a difficulty differences.

Very nice.

This game may came out not very perfect, but the idea and art style are indeed interesting.

There are some designs that I find them a bit bothering, like the spike. The hazardous object in game can be more easy to spot and it is not necessary to scale the hurt collider to match the exact texture.

The saleable border is also bothering too. It may be a new thing to me and I'm just not used to it. And I think it also because of the constant changing of interaction point due to the view and cursor be moving around while scaling. I think it would be better if the view is stationary and the stationary view is better for most RTS games and scaling windows.

Good game. I didn't expect to be able to progress through serval levels without reading instructions or watching a walkthrough. Maybe I was lucky to get the right idea at the time.

I think the game good enough. A little more work may be needed. But the game is very well playable.

The game is good. The art and gameplay do seem nice. But I find the current state of this game a little unbalanced.

The combat seems too easy and that makes certain things lost their roles. But I do see some more outcomes by trying to play fairly.

However, the current state of the game is very nice. The game balance may not be easy to imagine.

The game is very creative. Good use of the theme.

But I feel like the gameplay requires a little too much trial and error. There are certain things that I couldn't guess the correct value for first few tries.

The second part of the game had me very confused. I though some game over animations are all hints.

Overall, the idea is very nice. Well done.

Playing this game hurts my fingers. This may be my issue only.

But this game does look cute. And the ending is awesome.

The idea seems nice, but the execution seems a little unpolished.

The obstacles are very interesting. The obstacles may not be very hard if the character can be controlled freely. But the way the character keeps moving it makes the gameplay require too much accuracy.

Anyway, good job.

A nice platformer game. The jump charging in this game is very nice. It fit well for the not so fast paced game.

Well done.

This is very nice. I may not be the best estimator, but this game is indeed enjoyable.