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TheRulerMeasure

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A member registered Sep 01, 2021 · View creator page →

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This is a challenging game, I couldn't make a single wrong move in each and every levels. There are so many levels. And there are clearly more than two colors.

But with all the near impossible obstacles and colors advantage, this is a well playable platformer game. I know this game is Hard by design, but if seeing people finishing your game is a Pleasant Sign, the game should be easier.


I was a unsure if I have to press Early or Exactly or After the beat. The outcome feedback audios are just ding and louder ding. The sprite animation also isn't enough to convince me that I've done it correctly. And without a clear reason, I failed once.

But my second play was a success. I think I know how the timing works.

I know that the game is trying to keep the immersion with all the visual and audio feedbacks, but for me it isn't Match Between the System and the Real World much.

However,  the story isn't very bad. Well done.

I never though that I'd be playing Pacman like this. I was very confused at first and then I learned that in this game I need to input movement key exactly on the beat. Encountered a few known issues and I was able to win the game.

The music in this game helps time my movement very well, but I don't find the visual que in this game useful for me. I'd prefer the metronome sprite or some note moving towards the point rather than a pulsing circle.

Really nice, well done.

Thank you for informing the issue. I didn't realize that I had left such an easy to discover softlock in my level.

This is a very creative interpretation of the theme. Very cozy, very well done!

It took minutes for me to understand this game. The attacks aren't predictable at first. And each pattern isn't on beat(Maybe the game isn't intentionally a rhythm game.)

But the artwork in this game is very nice and the music in this game fit well. There are such detailed sprites even with 2 colors. However, more details means more hard works.

At first the control was a bit difficult. And then I became unstoppable. This is a fun game, well done. However, I think the page needs to inform that the game must be played in full screen mode.

I can see how rush the development was. I can see that the left mouse button input does something too. But the game is interesting and it is not too hard. It took me a few minutes to complete.

I quickly understood this game when I first played it. Very nice and simple. The game also has a decent difficulty curve.

But the detection in this game is a little vary. This isn't much of a problem, I just wanna inform this.

It took me minutes to understand how to play this game and yet I am still uncertain. I couldn't get some features to work sometimes and sometimes the same setup yield different results.

However, this game concept is very interesting. Even if this game didn't execute the concept finely.

It's impossible to predict these puzzles first try, but they all fairly easy. The photographed assets are very good looking. Well done.

Really impressive train game. I do enjoy this, even though I don't understand the use of Signals(I don't understand it at all.).

However, I did managed to complete the objectives with my little knowledge of railway system.

This is a good puzzle game. I stuck at one level for minutes, but I got through that level and the rest of the game finely. That was pretty challenging.

My first impression for this game wasn't so smooth, because I didn't know how to move the monitor. Then I figured that out and I had a very joyful gameplay experience. Sometimes the pop-ups ruined my scanning and I find it a little unfair, but I think that's how the pop-up is supposed to be. After the game over I did replay the game a couple times, trying to reach the 10th customer, but the game is so hard.

Overall, the game is really good. I was a little addicted.

Went through first couple levels not knowing why I need the rewind ability until the level with blue button. I guess the reason for the rewind ability was introduced early is to ensure the game won't be a regular platformer game. The last few levels are really interesting and well challenging.

The difficulty curve in games is really well done and the jumping movement in this game is really nice for both tight and open spaces. But there are few designs that I think they need some changes. I could miss the dialog if it's appearing during the player in motion or in a rush event and I think there are many other appropriate place and time for the dialog to show up. One more issue for me was that I mistaken the collider with the background in the last level. I though I needed to jump on the fast moving platform but I hit the ceiling. There may be only one area that I had trouble seeing but try not to mislead the player with the similar looking elements that have completely different purposes.

I didn't expect this game to be a rock paper scissors battle. This game is fun, I like how there are different game modes in this game.

The art also look nice, but the low frame rate animation seems a little dry when the sprite animation is sync with all the sprites in the stage. The stage environment would look better if some sprites don't start the animation at the same time. Like the Insult Simulator game.

This is really creative. The puzzle is easy to understand and visuals are nice and clear. This is good, but there are always room for improvement.

The second part in this game is probably the hardest part in the entire game if proceeding without an assist.

The game looks really good, but the combat is repetitive and I might know what happened. Anyway, keep it up.

Really nice game. It's not often for me to have the urge to cease fire in a twin-stick shooter game. Things really gone wrong for me.

This game is too hard. Obstacles in most part of the game requiring too much accuracy. I didn't count my deaths, but I think completed the game with around 30 deaths per stage.

But the game has a nice twist. It is creative.

Completed the game with a few death per level. Really nice game, the puzzles aren't too hard. But the movement and combat are a bit uncomfortable.

Really creative. The game is also pretty easy and straight forward. The game may be better but there is still room for improvement.

Got through the levels(maybe all) with around 10 retries per level. Level obstacles are the most annoying thing in this game. I find the character control a bit uncomfortable and not feeling confident moving around the obstacles much. But the enemies and bosses are fine. And when I got through the level with boss only, the next level won't load and the screen is forever empty. I'm not sure if this is the end of the current version.

But anyway. The game does have really nice art, everything fits the style really well. The combat and boss fight are very nice. A little more easier obstacles would be better.

First time wasn't a success, but second time was a victory. Really nice game, it's so simple and fun.

I like the look of this game. It always feel good to see such effects while doing what the player would do the most in the game. There're always more to add, but the current state of the game isn't so bad. Well done.

Good game, I like the explosive weapon. But I wish the game would allow me to take down enemies faster. It does feel weird to stand face to face and doing a little damage.

This game is really good. The controls are responsive and feels nice. Having multiple weapons is good, but I only find a few of them useful.

I think if there are a little more effects and user feedbacks would make the game feels complete.

I didn't expect this movement settings for the player character. The movement starts of very slow it kind of makes me feel like not making it to another platform. It took me a few more tries to make certain jumps.

The bopping Hud is nice, but not when I try to read it.

However, the shooting feels really responsive. I like how easy it is to get a headshot. And the sprites and music are really nice.

I like killing zombies with style, the first person animation look really nice and the game is really easy to understand. But it is a little difficult to accurately hit the target sometimes. I'm still not getting used aiming from the right side.

The art look really impressive. Everything seems to fit the style very well. But the game seems to difficult to understand. And I can see that how rush this game were made.

This game looks really good. It brings me good memories.

I like the slow-motion assist. It does feels nice when the game slows down and the bullet hit the target. But most of the time I miss the target and my experience wasn't always a pleasant much.

This is a difficult game.
I may be bad at games with physics.

However, I did finish the game and it wasn't all bad.

Really nice game. I though I would have trouble controlling the character because of how slippery it feels, but this setting isn't so bad.

I feel like the game mechanics needs more work. The game feedbacks aren't really clear especially in combat. And most time I didn't acknowledge if there's a puzzle and I may have solve the puzzle or I may have not.

But the artwork is nice and the audio is very good.

The art and audio in this game are very good. Those really make the game looks polished. But the mechanics seem a little unpolished. The interaction feels a bit not simplified.

However, I like the look of this game.

The game is pretty simple, but too repetitive.

Some of these levels are creative. But most of them aren't in my likings much.

The puzzle is simple and fun. It does feels nice to Not get stuck for too long. But the character movement should be a bit more natural because moving and jumping are the most part of the game.

This is creative. Really nice idea.

The game is really easy to understand and the control feels really nice.

I may not be a fan of challenging games. The control is difficult, but I've managed to progress pretty much in this game.

It could have been a tough decision to make this kind of programming game. I had fun learning to play the game even though I spent very long time figuring all the steps.