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A jam submission

Roll the diceView game page

A 3D puzzle game where you play as a dice. Made with Godot game engine.
Submitted by Murrent — 27 minutes, 33 seconds before the deadline
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Roll the dice's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#52431.6062.125
Presentation#52441.7012.250
Overall#54131.6382.167
Creativity#55571.6062.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a dice and based on the up-facing number you can activate buttons

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

It's a very clean looking game, and I think it looks really good for using just primitive 3D shapes. The requirement to roll yourself off ledges to change which face is up is a really interesting mechanic, and it adds a new level of risk to the platforming. I thought the acceleration felt a bit slow, but even then all the levels felt satisfying to play. I absolutely struggled with the 4th level, so I was glad to see your comment about that!

Submitted(+1)

Cool idea, it's a little different than other physics-based games that I've seen in the jam so far. I like the mechanic of having to fall off ledges to rotate the die, as other games have the dice move by rolling. But I'm not really sure how to get past the 4th level. The door closes too fast and I can't make it through, and there doesn't seem to be any other object to place on the button to keep it open. I really wanna see the rest of the game haha. Great jam submission!

Developer(+1)

Thanks for playing! I did a bad job going from level 3 to level 4 since the difficulty increased too much. So the level will trick the player into thinking it is impossible, I should have had arrows and icons to show what controls what, but one button made the door open, stepping away makes it fall and you don't have enough time to hit the other button in order to keep the door up. But if you don't open the door all the way and quickly go to the other button, the door will be in the air longer than if you just let it fall, since it has to slow down and fall down again you have just enough time to hit the other button. I didn't have much time to make that many levels anyways but I really appreciate your feedback!