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DiceProject's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5123 | 1.818 | 2.571 |
Enjoyment | #5176 | 1.616 | 2.286 |
Overall | #5390 | 1.650 | 2.333 |
Presentation | #5584 | 1.515 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A that dice can create interactive stuff will rolling. When you pick the dice you can earn points depend of what number you get.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Idea of spawning object depending on dice result is really interesting, but every game should have goal. Now it's just cool mechanic. I believe if goal and some more interactions between player and dice will be added this can be turned into great game
For sure! I only had time to make the mechanic and the systemic interaction between objects. But as u say it there is no really a goal there. I'll upload an advanced version with a goal and sounds after the jam ends. In fact is an arcade and u have points XD but is no visible coz i didn't had time to add that.
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What happened! π¦is that bad??
Sorry if you understood my message as rude.
What I wanted to express was the thought of "waiting" - 3 dots as in loading or the symbol at the end of a word.
In other words: there is a lot of waiting for a whole lot of rng to happen. Having fun is therefore closely tied to the spawner. Without a clear objective there is a lot of waiting to do before the set gets interesting.
To be honest, for sure im agree with u. I didnt had so much time to make more stuff. For example i didnt mention that with right click u can pick any objects inculidng the dices. Is for stuff like this but to be truth this game is pretty bad as it is π
There is no audio but the game is addictive ππ