Nice and calm visuals. Somewhat common puzzle mechanics but the addition of numbers is unique.
LubedLegs
Creator of
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Sorry if you understood my message as rude.
What I wanted to express was the thought of "waiting" - 3 dots as in loading or the symbol at the end of a word.
In other words: there is a lot of waiting for a whole lot of rng to happen. Having fun is therefore closely tied to the spawner. Without a clear objective there is a lot of waiting to do before the set gets interesting.
I like the idea of the game though i don't understand most of the mechanics. As in the Demon doesn't like rocks but the game doesn't show that at all. I dislike the idea of only winning the game (a player literally can not loose).
Art: pixel art is nice, the maps feel empty (lack the visual interest)
Music: (subjective) I like the music as it is simple and doesn't disturb the gameplay. Sound effects are as one would expect.
Gameplay: feels nice until you realize the control switch is indexed (repeats) and that the game has only 4 mechanics which trigger at the same time (arrow, melee, and rock throw)
Fun: no; it was rather frustrating to play and there was no desire to replay the game
Originality: (subjective) yup, feels different from what i have experienced so far, but lacks in the "game" department (the whole game presents the idea of the control switching but forgets about being a game and as such is not fun to play)
Over all the strategy part of the game is a big flop. it feels more like a challenge than a gameplay mechanic.
Bugs: i noticed that in the second room starting as a rock I for the better part of the tries got Hero killed by the ogers by just getting unlucky with the randomly chosen characters.
Keep up the good work and bet better with every game
I fail to grasp the uncontrollably of the game. As an artist i cannot say the art is amazing I can see there was some thought into the characters (they aren't generic), but the game is too short (even on multiple play-thoughts) to get a proper understanding of the characters motives and personality.
Music could do with a transition between different tracks.
The background... well there isn't one. I'd recommend a background that would describe the situation.
I rated the game with poor ratings as i don't see any connection to the Game jam nor do I feel the game achieved anything unique. As for the presentation, well the art isn't anything spectacular as I mentioned before and the game concept is easy to grasp as it is not an intricate thing to play.
Keep up the work and improve with each game.