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Roll of the Knights's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3463 | 2.584 | 3.222 |
Overall | #4156 | 2.197 | 2.741 |
Enjoyment | #4406 | 1.960 | 2.444 |
Presentation | #4540 | 2.049 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Enemy encounters are mini-games randomly decided by a roll of the dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This is defenitely interesting game! Though, a few gamedesign errors
1. In Platforming game you can move with A and D, but not jump with W, nor with Space (best choice), only with arrows. While other games use WASD control scheme
2. Shooter game, too many silmes, they have too many health. It becomes tiresome really quick. 10-15 enemies that take 2-3 shots to kill would be much better. Maybe give player a shotgun that oneshots slimes, but slow to reload to make player aim their shots better
3. Most of the times i can move without fighting and collecting all of the treasure chests
Besides that, i really loved idea of mini game collection like that! It just would need more polish. Keep up good work!