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Somniphobia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2206 | 3.067 | 3.067 |
Presentation | #2322 | 3.000 | 3.000 |
Overall | #2548 | 2.844 | 2.844 |
Enjoyment | #3036 | 2.467 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Beggining of the levels, the lore
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Love the approach to randomizing the levels. The No Air Control is a really clever obstacle that I haven't seen before. The enemy chasing you provides a good level of anxiety. The FX also looked really nice. Good job!
As many others, i also got stuck due to a no Air Control roll, meaning that it was impossible for me to get up to the platform i was supposed to. It looked like the game was going somewhere good though, and i liked the mechanic where your abilities would be randomised!
I really , really liked this game. I think the visuals were good (I am a suckers for those kinds of post-processing effects) and I REALLY like the concept of the negative random powerup linking into the gambling addiction theme. I liked where the lore was going for as long as I was able to play the game and the level design and difficulty seemed like they were about to pick up and be really fun.
But I got stuck. Quite a few levels in I couldn't complete the level with the high gravity upgrade and there was nothing around to kill my character, so I was just kinda stuck. I tried to restart but it put me back at the main menu and I just wasn't willing to play it all again to see if it was just luck that stopped me from being able to continue. Still extremely fun but that one issue stopped my enjoyment sadly.
I couldn't get past the level where the gambling started, idk the hitboxes just wouldn't let me go further.
Nevertheless, I really liked the effect that you had going there, tho I didn't quite understand the reason for the levels (probably because I couldn't finish the game)
Good job on finishing the game jam on time!