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SZPHEUS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4652 | 1.984 | 2.625 |
Enjoyment | #5011 | 1.701 | 2.250 |
Overall | #5298 | 1.701 | 2.250 |
Creativity | #5797 | 1.417 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice rolls in every event that happens in the game to spark fear onto the player.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The concept could have been interesting, but I actually only wandered in circles in the dark hallways, eventually coming back right to the beginning (and I was kinda hoping to get jumpscared by a monster)
Thanks for appreciating the idea! The last day we had to change the whole idea of the game as it was intended to be a 3rd Person and we ended up as 1st. We kinda wanted just an eerie experience where you just could easily get lost without a purpose nor a way to get out. That was the main tension, not knowing if you were truly alone.
I don't really know. Anything.
What's the objective of the game? Where am I supposed to go? What even do the dice rolls do (1 makes a creppy yell, but other numbers?)?
Hi, I'm sorry we couldn't transmit the idea properly, as we had to change almost everything a couple hours before submitting. The main idea was to create a backrooms-like experience where you builded up tension by sounds played by the dice, which rolled randomly having each number a different trigger. Also, not knowing if something is there to get you would help on building that. I guess that absolute randomness can end up in repeating cycles of the same sound. Hope we can make a proper build in the future, thanks for the feedback!