Thank you so much for appreciating the writing! I like to write this kind of things and I'm very happy to see you liked It! We could make that if a text doesn't need to get something It works as you say so the player has time to read. It's a nice idea! Thank you for playing and rating the game!
Joel Yudisi
Creator of
Recent community posts
Thanks for playing the game! We're glad that you liked It!
We didn't want to stop players from being creative, sort of a BOTW way of thinking, If you were smart enough to use the lights collider at your advantage, then be proud of yourself! Although I absolutely forgot the infinite height trick...
Anyway, thank you for your time! We'll see if there's a path ahead from here. ^^
Hi, I'm sorry we couldn't transmit the idea properly, as we had to change almost everything a couple hours before submitting. The main idea was to create a backrooms-like experience where you builded up tension by sounds played by the dice, which rolled randomly having each number a different trigger. Also, not knowing if something is there to get you would help on building that. I guess that absolute randomness can end up in repeating cycles of the same sound. Hope we can make a proper build in the future, thanks for the feedback!
Thanks for appreciating the idea! The last day we had to change the whole idea of the game as it was intended to be a 3rd Person and we ended up as 1st. We kinda wanted just an eerie experience where you just could easily get lost without a purpose nor a way to get out. That was the main tension, not knowing if you were truly alone.