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Joel Yudisi

10
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A member registered May 09, 2022 · View creator page →

Creator of

Recent community posts

Thank you so much for appreciating the writing! I like to write this kind of things and I'm very happy to see you liked It! We could make that if a text doesn't need to get something It works as you say so the player has time to read. It's a nice idea! Thank you for playing and rating the game!

Yeah, as the 2D colliders resemble the exact shape of the PNG smaller and thiner objects are way harder to drag. There's surely a way of solving this problem, but in 48 hours we couldn't stop on figuring this out as much as we would want. Thank you for playing and rating our game!

Yeah, at first It may be a bit counfing as the tutorial is literally an animation done in the most caveman way possible, but We're glad you enjoyed It! It could be expanded so many ways we may think about expanding It. Thank you for playing and rating It.

We're glad you liked It that much! When we approched the idea, our main concern was the chaos behind moving so much stuff so We're happy to see we got what we wanted! Thank you so much for playing and rating!

Yeah, there's definetly timing adjustments that would make the experience better, but we had in mind pure chaos while getting stuff out of the bag. Anyway, thanks for the feedback and rating! Glad you like it.

We like to think outside the box as long as it fits somehow the theme even if it's the small details, thanks for playing and rating!

Thanks for playing the game! We're glad that you liked It!

We didn't want to stop players from being creative, sort of a BOTW way of thinking, If you were smart enough to use the lights collider at your advantage, then be proud of yourself! Although I absolutely forgot the infinite height trick... 

Anyway, thank you for your time! We'll see if there's a path ahead from here. ^^

Hi, I'm sorry we couldn't transmit the idea properly, as we had to change almost everything a couple hours before submitting. The main idea was to create a backrooms-like experience where you builded up tension by sounds played by the dice, which rolled randomly having each number a different trigger. Also, not knowing if something is there to get you would help on building that. I guess that absolute randomness can end up in repeating cycles of the same sound. Hope we can make a proper build in the future, thanks for the feedback!

Thanks for appreciating the idea! The last day we had to change the whole idea of the game as it was intended to be a 3rd Person and we ended up as 1st. We kinda wanted just an eerie experience where you just could easily get lost without a purpose nor a way to get out. That was the main tension, not knowing if you were truly alone.

what a waste of time


10/10 would waste my time again.