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Roll With It's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4798 | 1.964 | 3.000 |
Enjoyment | #4866 | 1.746 | 2.667 |
Overall | #5103 | 1.782 | 2.722 |
Presentation | #5308 | 1.637 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The cube you stand on rolls like a dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
(I am now in a rush to test as many games as possible to help, so please do not mind the cursory reviewing style.)
controls are QWERTY-only instead of layout-independent, BUT arrow keys are enabled
as per TheLastMage, maybe make the player faster? OR not if you do the following
Suggestion: for the moment, we do not know which direction the cube is going to choose to rotate; I think putting an indication at the last moment would put the reflexes of the player to the test in a pleasant way! :) Something like a shiny ‘RIGHT!’ in the top or bottom middle.
Concept looks promising! Too bad you only had less than three hours, but it is precisely great to have come up with this in such a short time. Necessity is the mother of invention. ;)
thanks for the feedback! And indicator for which side was gonna rotate was something I had planned, but you can only do so much in 3 hours lol
Oh, great you had thought about it! :)
I don’t know if you have the same tendency as I have, but I realize I should maybe be readier to sacrifice details for functionality; in this case, perhaps you could have written it in plain standard font, even continuously, with no effect at all. I am not sure how this goes in Unity, but I know some frameworks would have allowed this in a matter of minutes or even under a minute.
Anyway, now you have more time. ;)
It could easily be a flappy-bird like game. I suggest you to give more time to play test the game, because the movement speed for the player character is slow as hell compared to the fraction of the second I have to dodge the golden cylinders. Add some SFX, rework the look of the game, and you have a cool minigame.
I’ll probably add all that stuff in a post jam update :)