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Dopple's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Feel | #6 | 4.667 | 4.667 |
Overall | #12 | 4.500 | 4.500 |
Innovation | #28 | 4.333 | 4.333 |
Theme | #52 | 4.167 | 4.167 |
Aesthetics | #275 | 3.167 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
The player fires orange bullets. If a bullet hits an enemy, the bullet will turn blue and bounce off, allowing the player to collect it and increase their score. If the player misses, however, the orange bullet will wraparound to the other side of the screen, and the player will have to avoid it.
In short, bullets have three purposes: killing enemies, increasing points, and acting as obstacles. (There are a couple of other minor touches that have multiple purposes too...!)
Third-party resources
Code - GameMaker: Studio 1.4
Audio - Audacity
Contributors
N/A
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Comments
Amazing! My favorite for the moment, my highscore is 73 :D
The dual purpose design idea is really clever! And the sound effects are awesome! Good job!
I love the music/SFX and the concept was great too!