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Amazing cat saves the world from space blobs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #124 | 3.667 | 3.667 |
Overall | #136 | 3.667 | 3.667 |
Theme | #170 | 3.600 | 3.600 |
Feel | #182 | 3.267 | 3.267 |
Aesthetics | #226 | 3.400 | 3.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
I understood the theme as creating a deep gameplay using limited input. I decided to explore the concept of a game where you can only move around, but depending on the direction you moved (and the order in which you did this) your character would trigger skills or combos (just like in a fighting game).
Choosing two times in a row the same direction would trigger one attack, choosing one direction and the opposite right after would trigger a different attack (with a different area of effect), etc.
I only had a couple of hours to make the game so I had to stick the basic and just implement one single attack, but it still serves to test the concept.
There's a walkthrough of every level on the game page.
Third-party resources
Construct 2 for code. Paint.NET for art. Sounds from OpenGameArt (edited later). Music here -> https://opengameart.org/content/sea-travel-music-benvenuta-estate-mazurka-short-loop
Contributors
@Ludipe (game)
Bruno Belotti (music)
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Comments
Incredibly difficult but still fun, so nice work. The walk through was very helpful!
It's hard!! I couldn't finish it!
Yeah, due to the lack of time I ended up making something a little bit too hard hahaha. There's a link to a full walkthrough on the description!
This is a lot harder than its simple aesthetic implies.
Very well designed, would be interesting with more attacks tied to different movement combos.