Check out update 1.1 on the games page: https://lawrenceparry.itch.io/ctrlx-bullet-hell. Lots of improvements as well as Mac support!
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CtrlX Bullet Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Feel | #70 | 3.917 | 3.917 |
Aesthetics | #90 | 4.167 | 4.167 |
Overall | #115 | 3.750 | 3.750 |
Theme | #123 | 3.750 | 3.750 |
Innovation | #124 | 3.667 | 3.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
The game is built around the idea that shooting an enemy not only scores points and removes them but also makes the player 'become' that enemy; teleporting to its position and gaining its weapon.
In addition to removing the enemy and building points shooting enemies serves a multitude of other puposes;
Teleports the player; helping the player to avoid projectiles (any nearby projectiles are detroyed).
Changes the players weapon; giving importance to the order in which enemies are killed.
Builds combo; forcing the player to act agressively.
Third-party resources
Unity3D, Photoshop, LMMS.
Contributors
Lawrence Parry
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