Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Breach() and Clear()View game page

Submitted by Veselekov — 23 hours, 6 minutes before the deadline
Add to collection

Play game

Breach() and Clear()'s itch.io page

Results

CriteriaRankScore*Raw Score
Feel#873.7503.750
Overall#1763.5003.500
Aesthetics#2133.5003.500
Theme#3582.7502.750
Innovation#3712.5002.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
Your battery and headshots

Third-party resources
SoundAS (free)
greensock (free for non commercial use)
freesound.org

Contributors
veselekov, boon, hellkitedrake

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I think the game have 2 divergent main feature, you need energy to move and shoot and it's also your life, but you need to go fast to beat the time. I think the better way would be to decrease life when not moving and regenerate it when moving. Still it's a good fast paced game. I had fun and had an S.

Developer

I had it set to movement recharging your battery but it really didn't incentivise head shots because your battery was constantly refilling anyway

Submitted

Headshots give you a better score? and also you track it at the end. This is fun enough for me, also the head explosing is awesome who doesn't want to explose head :P

Submitted(+1)

Although the game had a few obviously missing features - expected for a game jam - what was in this game was tight, polished and well thought out. The animations and sprite work were really good - with a lot of care having clearly gone into both - and the mechanics, the flow of the game and the feel of the character all worked well and most importantly, were fun to play with.

I can see how the game intended to work to the theme but I think it missed the mark a little in execution. There wasn't a great incentive to keep an eye on the battery and it provided more than enough energy for each movement I needed to make; I wasn't ever really limited by it so it didn't really achieve its purpose.

 I can see what it was trying to do though and how the core mechanic could lead to some great combo based game-play. With a bit more time to balance it out, this mechanic would be really cool to see in action.

There's a fantastic foundation for a future game here and I'd love to see this expanded into a bigger release, maybe with a few extra levels and characters and some story. All in all, great fun to play, rated 4 stars. Well done!

---------------------------------------------------------------------------------------------------------------
If you have a moment, could you please rate mine? https://itch.io/jam/gmtk-jam/rate/158911 Thanks!