Results
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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In this game you play as a frightened child, fending off nightmares in the dark. If you fall asleep, you lose. This is indicated by a falling field of view (FOV) and if your FOV is 0 for 3 seconds, it's game over.
Shooting "wakes you up" and increases your FOV back to it's maximum. This maximum is tied to your health, so enemies reaching you will reduce it. Shooting also requires ammo, of which there is a limited supply. Killing enemies rewards you with ammo.
I wasn't sure if these elements were enough to justify a dual purpose design so I decided to add in another element. Gifts will spawn in, at a random location in the room. These gifts will benefit you if you shoot them but they will also make monsters stronger if they get to them first.
Third-party resources
Unity3D for the game.
Aseprite for the art.
Audition for the sound editing.
FL Studio for the music.
Voice Recorder on my phone for the sound effects.
Contributors
My friend Ollie for bouncing ideas off of.
Some nice people on Discord who gave feedback on my ammo counter.
Daneehand-Demo Font for the Font
Me for making the game and doing all really weird noises required with just my mouth xD.
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