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Hecklimber (Game Jam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #19 | 4.667 | 4.667 |
Overall | #55 | 4.000 | 4.000 |
Theme | #72 | 4.000 | 4.000 |
Feel | #103 | 3.667 | 3.667 |
Innovation | #124 | 3.667 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
All elements of Hecklimber are designed to serve multiple purposes. Even the name. ;)
Jumping: how you get around + destroys blocks below your feet
Double Jumping: helps you climb higher + places blocks below your feet
Throwing blocks: defeats enemies + creates terrain for you to climb
Throwing bomb blocks: defeats enemies + destroys obstacles
Enemies: drill through blocks + damage the player
Breaking blocks: provides pickups + clears obstacles + increases challenge
Smog rising from below: forces progress + destroys blocks
Third-party resources
Game Engine:
Gamemaker Studio
Art:
made in Adobe Flash
Music:
"Fun in a Bottle" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Contributors
Arend Peter Castelein
David Payette
Brad Beyea
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Comments
Man, I suck at this game. I wish I didn't, because it sure does look cool.