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B.F.F.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #38 | 4.500 | 4.500 |
Innovation | #191 | 3.333 | 3.333 |
Overall | #215 | 3.333 | 3.333 |
Feel | #225 | 3.000 | 3.000 |
Theme | #282 | 3.167 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Your controlled B.O.T has to manage two responsibilities at the same time. Firstly he responsible for his best pal and guides it by pushing him around (doesn't sound very friendly but it is!). At the same time he needs to be careful himself and evade any collisions (even with his pal!).
Also viewport follows B.A.L.L.O.O.N, this means that player controlled B.O.T movements are limited to a small area and B.O.T's movements are directly binded to B.A.L.L.O.O.N which creates some difficult (friendship testing) situations
Third-party resources
Unity; Visual Studio 2017 Community; Photoshop; Substance Designer 5;
Contributors
MrMortal (me) - Everything
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Comments
Lovely graphics, challenging game! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)
Very good art, and a fairly neat concept. I feel like the game is a little too unforgiving, though. The idea that they can't collide with each other feels like a step too far to me. Also, maybe instead of all walls meaning death, maybe you could place hazards to avoid (spikes, lava strips, whatever suits your fancy). I also encountered a bug where B.O.T. would just rocket off for no reason and die without me having touched anything.
First of all: great visuals and great idea, works very well !
One thing really that can be problematic (despite the absence of sounds, but you where alone and it's a Jam, so it's not a big deal) is that the camera in centered on the ball and not on the two elements at the same time. You can lose your cursor like that, and, obviously, kill yourself.
But hey ! The game is good despite this, nicely done !