I liked it enough, and I think there's room for potential here, but as it stands it's a little too monotonous - it's quite easy to simply push, slash, push, slash your way forward, and there's no incentive to try anything else. I do hope you develop the game further, though!
Play game
Drag's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #426 | 2.309 | 4.000 |
Aesthetics | #481 | 1.732 | 3.000 |
Overall | #484 | 1.732 | 3.000 |
Innovation | #487 | 1.732 | 3.000 |
Feel | #552 | 1.155 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
This game is all about mechanics interacting. The player is divided into two of your companions lets say. They have different abilities. Since your goal is to push a rail cart as fast as you can the first one has the ability to do it but he can't defend himself. The second one must defend him and also remove the obstacles out of the way. He can shoot and stab, shooting drains him, stabbing charges. He must balance those two with the timer, they are being chased. The enemies have also two ways of sabotaging them, they can stop the rail cart or distract the one pushing it.
Third-party resources
Unity 5.6
Contributors
Developer: Mihajlo Stefanović
Music: Dušan Kolak
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