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Kenny Programs

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A member registered Jul 01, 2017 ยท View creator page โ†’

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Clever idea! This kind of puzzler could be a lot of fun. I think instead of one large level, a lot of smaller levels with fewer objects might work better - I was overwhelmed with the number of objects in the room. The clean interface and tutorial were well-executed ๐Ÿ’ฏ

A speedrunning platformer could be lots of fun, and I think the concepts shown here are great! Clicking so much to scale objects was starting to hurt, so please consider changing how the boxes scale and possibly how much they scale, too. Some kind of general hint as to which direction the goal is in might be helpful, too, to keep from getting lost. Solid ideas overall ๐Ÿ”ฅ

I think the idea has a lot of potential, and I like the narrative of trying to climb the ranks of the office. This could turn out to be a witty, sarcastic "Stanley Parable" kind of game. I thought it was strange that my aim didn't follow my mouse unless I was in the really zoomed out view, so that should probably be changed. Good entry!

Have you ever played a game called Neon White? This game reminds me of that ๐Ÿ™‚ If the controls were tightened up just a bit (especially the mouse sensitivity! It's so fast!), this would be fantastic! I liked the different plant variations, and it was clever to have the water dripping in the first level to help teach the player. Great submission!

The gradual transition from the ground to the stars is very pretty ๐Ÿ™‚ I don't really understand the balance mechanic: it seems like it's just a timer and doesn't have anything to do with how well I place the boxes? And I also don't know what the moving gray cloud is. But this has the bones of a great game!

This is a really clever premise! I think the game would make more sense if you used your mouse instead of keyboard keys, though. Iron out the bugs and it would be a great game ๐Ÿ™‚ Loved the art!

Really creative direction! I loved seeing all the different combinations

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This is super cute, and quite impressive with the random level generation - I honestly didn't even know RPGMaker could do that!

Love that your cats were the voice talent. I made a game like that before ๐Ÿˆ

Very smart twist on the classic game. I'm not sure I've seen a defensive variant of Snake, but it works incredibly well. I have no critiques - I think you executed this flawlessly. Well done! ๐ŸŽ‰

(And as the author of "I'm Just Trying to Pay Off My Student Loans But My Cat Won't Let Me!"... I approve of the absurd title)

I made sure to come back and review this game, the same as the others in the 2024 jam ๐Ÿ™‚

Overall, I really like the concept! A puzzle game about trimming and cultivating a forest sounds lovely, and it could lead to a lot of interesting mechanics.

I think the goal of the game is a little unclear: I'm trying to get trees only on the green squares, right? It's very difficult to do so because I can't control where or how the trees grow (or at least, I can't figure out what pattern they follow). So I think clearing up the rules a little would help this game a lot.

The artwork is very beautiful, and the aesthetic is nice and clean. Just add a little background music (or some forest ambience, like wind rushing through leaves) and you'd get a perfect cozy game experience.

Great job! ๐ŸŽ‰

I think the concept of the game is great, and your team is clearly quite skilled in the graphics and mechanics departments! The slow motion is awesome, the colors are mesmerizing, and much of the game feels fun.

That said... I think some of the "juice" was perhaps put towards the wrong things. Take the chromatic aberration during the slow-mo, for example. It distorts the slow-mo power bar and makes it difficult for me to see how much time I have left. The screenshake is another example: I personally feel like sometimes it's too much and it's difficult to see where I'm going.

But then there's other parts of the game that have little or no juice. Hitting enemies, for example, has no sound effect, particles, sprite flicker, or anything other than a little knockback to show me I hit them. Or the character's dash: there's no indication as to when it's recharged or not.

It's a great game, don't get me wrong! I had fun playing it ๐Ÿ™‚ But I think it would be helpful in the future to consider the why behind adding juice and making sure that what gets added enhances rather than hinders gameplay. Congratulations on the successful entry ๐ŸŽ‰

Good interpretation of the theme, and a great design - I had to actually think about which hearts I wanted to get to make certain sections easier or harder.

Game design tip: don't apologize for things you didn't end up putting in the game! We, the players, have no idea what your original plan was, so if you don't tell us, we won't know anything's missing ๐Ÿ˜‰

Congratulations on making a full game! ๐ŸŽ‰

It's like Super Monkey Ball! ๐ŸŒ This concept has so much potential behind it! You could potentially have multiple paths you can take to reach the exit, each with different size requirements.

It's a bit tough to figure out what size to be at for each obstacle, so there's a good amount of trial and error involved. Also, are the different sizes supposed to feel different to control, like having different speeds or jump heights? I didn't feel any differences between them (which I guess can be either good or bad depending on your intent!). The speed boost also didn't feel like it had a lot of effect on my speed, either.

But this is definitely a great entry and very creative, and all made in 48 hours! It deserves many more ratings ๐ŸŽ‰

Great idea! I love these kinds of games where you grow bigger and stronger until you're nearly invincible. The design seems solid, and I know that with a bit more time you can develop it to your original scope ๐Ÿ™‚ Congratulations on the entry!

Neat puzzle mechanic! Certainly one of the more creative uses of RPGMaker I've seen in a jam ๐Ÿ™‚

My sister and I like to solve nonograms as fast as possible - the idea of "speedrunning" a puzzle definitely influenced this game ๐Ÿ™‚ Thanks for playing!

My game is perhaps semi-autobiographical in that I may have been known to overcomplicate and add mechanics to board games as a child ๐Ÿ˜„

Thanks for streaming it! I'm excited to check it out ๐Ÿ˜„

I may or may not be looking into a PvP option for post-jam ๐Ÿ‘€

There are difficulty settings in the options menu, if you wanted to try a little bit more of a challenge. I'm glad you like it! ๐Ÿ˜„

Charming and atmospheric. Very tranquil - with just a little bit more going on (perhaps visually, perhaps gameplay-wise), this could be a very "zone out" kind of game. The fishing minigame is fun, but I don't know if it's fun enough for me to do dozens of times in a row ๐Ÿ˜… Good entry!

This is the kind of game Zachtronics would make, which is a glowing review in my book ๐ŸŽ‰ That said... I think that for us less-musically-inclined people, having a few more tools to help diagnose what's going wrong would be really helpful. Here's a few ideas:

  • Being able to adjust the tempo, so I can hear things at a more comfortable pace;
  • Keeping the goal card on screen at all times, and maybe even including a little dot that moves along with the beat when you hit the play button;
  • Having the speaker emit a green note when an instrument reaches it on time and a red note when it arrives off-time (or some other visual indicator of your timing success, since adding colors might clash with the beautiful color scheme!);

I'm sure there are other ways to help indicate success/failure, but these are a few I could think of. While I couldn't finish the game on my own skills, this has the bones of a great game. Stellar entry! โญ

This is a clever idea! It's like an interesting math puzzle, almost: trying to scale the two sides while keeping the proportions the same. The writing is funny, too.

I would be curious to see how this kind of game would work as a "Diner Dash"-style action game instead of a strategic, puzzle game. If you had multiple customers come at once and you make the machines a little simpler, you could have an interesting time management aspect added to the game, trying to keep track of many people at once.

Also: in the future, you can create a zip file which will bundle your .exe and .pck files together into one, so players just have the one things to download. On Windows, you can select the files, right-click, and click "Send to..." and "Compressed (zipped) folder" ๐Ÿ‘

With a little more work, this would be a fantastic game. This gameshow game fits the theme perfectly! I just wish that the box wouldn't change position as well as size: that makes it too hard to line up, so I didn't get very far. This is a very neat premise though, and the different camera angles and slow motion are great touches. Clever entry!

This is a fantastic main mechanic. There's a lot of possibility to tap into here! This deserves more ratings - you did a wonderful job ๐Ÿ˜„

Incredibly charming, well written, loads of polish, and solid gameplay to back it up. What more could you want in a game jam game? A superb job ๐ŸŽ‰

I genuinely hope I see a clip of this in Mark's end-of-jam wrap-up video. This is so incredibly wacky. You knew the exact kind of game you wanted to make, and you made it. No notes ๐Ÿ˜‚

I considered adding different modes, a time attack mode being one of them, but I just ran out of time. There are some difficulty settings in the options menu if you want to try those, though. Thanks for playing! I'm glad you like it so well ๐Ÿ˜„

Really cool concept! I was going to do a similar idea where you idea the DNA of workers to upgrade them lol. The aesthetic and tone works great and feels dystopian and cyberpunk. The gameplay is alright - I wish the genome dash part had a little more going on. Maybe some more enemy or level variety? I'm not sure. Also, I think the genome selection could be clearer. I can barely tell the difference between a selected and a non-selected genome. But overall I like it a lot, especially in the aesthetic department. Great work!

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A good game concept that I think would have done a bit better as a puzzle game than as... I guess a precision platformer? My favorite parts were definitely the moments I had to think about what box goes where and less about not touching the walls. The parts with the triangles were really cool because I hadn't thought about how that shape might work, so maybe adding more kinds of shapes and making it so each shape has a particular goal it needs to get to would nudge this game more in the direction it feels like it wants to go. Nevertheless, this has got the bones of a great puzzle game - nice work! The evolving music was a great bonus too ๐ŸŽต

I second making it more obvious that you can hire staff and what they do. But other than that, I played this for faaar longer than I thought I would. The art and characters were very cute, and once you get into the rhythm of it, it's a great clicker game. The zooming in/out effect was particularly well done! Superb entry ๐ŸŽ‰

Very creative game! I really wasn't sure about it at first, because the in-game help wasn't working for me, and you wrote "S" instead of "D" in the game, but after reading the game page and the comments, I gave it another shot. I'm glad I did! It's very satisfying growing your army over time, and I had tons of bullets flying at the end.

I think the controls could use some work, and I'm not sure I care for the music (it's a bit grating to my ears), but it's a very solid entry. What a cool concept - well done!

Interesting idea! Scaling a business down instead of up turns the business balancing act on its head, trying to skirt the line of making a profit for as long as possible before shuttering the business for good. Unfortunately, I feel like the lack of trend info (like how quickly I'm losing money or how many fewer customers I had today than yesterday) means that by the time I realize I need to make a change, it'll already be two days before I'll see an impact. I think this could be good if given a bit more time and some more tools for the player to use, like charts or additional things we can purchase/sell. Good job on the entry!

The options menu has a bunch of difficulty settings you can adjust, as well as links to how the different games are played ๐Ÿ™‚ I'm glad you enjoyed it!

I wasn't sure about this game until I got to the second level and beyond. Tying the tipping of the scales to your key presses and size was a really smart design choice! I think I might have liked the concept in a game about something else, though: I think the snowball fight mechanics may have held the idea back a little. Regardless, I think this was a solid entry ๐ŸŽ‰

In case you're interested, another commenter mentioned that she was using Chrome on a Mac as well, so I think that combination just might not work for some reason. You can try another browser, or if you have access to a Window machine, that seems to be working as well (both web and download).

Thanks again for the bug report so I can warn others! I'll stop spamming you with replies now ๐Ÿ˜‰

Thanks for getting back to me! The other commenter said he was using Chrome on a Mac too - that's so bizarre, I didn't think OS would have much of an impact on a 2D web browser game! I'll add a note to my jam page. Hope you enjoyed the actual game!

Thanks for getting back to me! That's really odd: I tested using Brave (which uses Chromium, the same underlying codebase as Chrome). I hope I can figure out what's happening ๐Ÿค”

A bit bland, but it's got the bones of a great idle game ๐Ÿ™‚ I played for a lot longer than I thought I would!

Great design! The puzzles felt intuitive and have a good progression to them. I liked seeing how you innovated on the mechanic over the course of the game. The sound design felt very good, too. A very solid entry ๐ŸŽ‰

He do got that booty tho ๐Ÿค”