Really neat idea. I think the bullet takes a bit too long to travel though, which makes it hard to set up kills. This mechanic would work really well in a more fully featured game. I'm thinking swapping places with an enemy before you fall into a shredder or something and blood sprays everywhere!
Play game
Bullet Warp's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #57 | 4.000 | 4.000 |
Theme | #170 | 3.600 | 3.600 |
Overall | #260 | 3.200 | 3.200 |
Feel | #354 | 2.400 | 2.400 |
Aesthetics | #447 | 2.200 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Bullet Warp relates to the theme of dual purpose design by using the same action for multiple purposes, such as movement, puzzle solving, and getting enemies to destroy each other. The enemies are useful as they attack in different ways which can help you defeat enemies with a variety of strategies. You have to put yourself in harms way to destroy your enemies. Even an ordinary box has multiple uses as it can be used for getting yourself out of sticky situations, and placed on top of spawners to deactivate them.
Third-party resources
Cheering and Shot sounds under ALl public domain
Font - Rabid Science - http://www.1001fonts.com/licenses/ffc.html
Music made is Garage Band
Game made in Unity
Art made in Photoshop
Contributors
Nic Phan - Audio
Kevin Williams - Art & Animation - http://kevwills.tumblr.com/
Paul Williams -, Design, Coding & Particles
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