Play RealoFoxtrot
Cost's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #477 | 1.750 | 1.750 |
Theme | #501 | 1.750 | 1.750 |
Innovation | #538 | 1.250 | 1.250 |
Overall | #567 | 1.500 | 1.500 |
Feel | #592 | 1.000 | 1.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
The core concept of this game is the Abilities Cost HP, which was inspired by the DOOM example. Instead of charging forwards with a gun, the player would have to sacrifice their HP in order to keep playing.
The Fortitude bar is the focus of this. It acts as both a life pool, and a stamina bar, allowing the player to attack, but risking more damage taken for more damage dealt.
The Esper Counter, has a similar element. Espers are needed to level up abilities, however they can also be used to restore Fortitude, or possibly save your life when using certain abilities.
Finally, Killing Enemies both lessens the damage recieved, and restores lost Fortitude
Third-party resources
Unity3d game engine
Celexa Font: http://pedroreina.net/apostrophiclab/
Github, GitKraken, OneDrive, Dropbox, Discord
Contributors
FrameWork, CynicalMonkey
Gameplay & Art, RealoFoxtrot
Early Code, Lokkij
With Thanks to the Cool Ghost Discord Community for encouragement
Source Code
https://github.com/RealoFoxtrot/HPCost
Leave a comment
Log in with itch.io to leave a comment.
Comments
Look to Reverse Crawl on Steam for inspiration :)
I like the art, but the gameplay is too elementary.
Also, text needs higher resolution and contrasting colour because it's hard to read. And some balancing is needed, I just passed 10-12 rooms spamming Basic Atk.