Chalking out a path in your head and mixing buttons for it is so neat. Love the wacky art and the player sprite. Was this made with irrlicht? Is the title homage to Octodad <3
varuns
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That soggy cotton roll is supposed to be my precious baby? At least make the lil' critter glow in the dark or something. Took me a good deal of groping about to find him; only to lose her whenever I put them down to outmaneuver your death robo.
Vaguely reminds me of Death Stranding. Nice camera controls. Some gamma correction won't go amiss.
The in-game artwork lives up to the enticing (though clickbait-y) cover image. Include some screenshots and instructions; I'm not sure if I was even interacting with the game -- is that the point?
P.S. Can't wait for Cyberpunk 2077! It's been dragging its feet in development hell since 2013. Hope the release isn't pushed past September. . .
Ha! Nice move with itch.io's custom nouns. A dating sim where you have little control over how the conversation goes -- gotta admit gives the theme (Out of Control) a very relatable context!
It'll take far, far better writing to justify the self-styled "supreme work of art" category you claim to be in though :p
A slightly more pliable lawn mower would've been the perfect balance between challenging and frustrating ^_^
This could be a fun party game with some more polish, tweaking, and local multiplayer. Imagine a group of people all coordinating to keep the lawn-mower running amok off the flowerbeds! Some of them will coax the beast to the centre and others will scramble for the boundaries haha
There's very little feedback to make the controls feel responsive. You shouldn't let the music smother sfx of in-game elements. There should be a warning telling me not to ruin the flowerbeds.
Upload screenshots/description!!! This is a nice game. Don't be lazy with the game page! This could be a winner.
I like how the input isn't case sensitive and let's me ramble in the console. It needs a shortcut option though; typing in full gets repetitive. A kind of "chat-log" for players to share amongst themselves would be nice. I love games like this (and Cthulhu lore is cool!)
Difficult. Lots of potential though. And good music.
I suggest you slow down the enemy chasers, display the colour code a bit slowly, and make the dash sound sequence more predictable. Or maybe keep the same colour code for one level, let the player discover it through multiple deaths, and eventually figure it out. Basically, the game needs to be more forgiving ^_^