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Space Boss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #380 | 2.449 | 3.000 |
Overall | #383 | 2.449 | 3.000 |
Theme | #388 | 2.449 | 3.000 |
Feel | #420 | 2.041 | 2.500 |
Aesthetics | #448 | 2.041 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Uses fire button for both shooting and when no shots are fired for a time, the boss spawns minions which you can destroy. Minions are the main way to score points. Also, the left/right movement moves the main boss that you fight and not moving for a time causes his minions to spawn minions.
Third-party resources
Used Kemco-Pixel fon, a 100% free font from:
http://www.dafont.com/kemco-pixel.font
Contributors
Bryan Castleberry
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Comments
Really nice idea! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)
I love how the boss mimicks my shots and moves. Makes me think twice about shooting, which adds a great twist to this genre. But very hard. I feel you should allow the player to use more of the playing field. It seems I can only move forward a little before being stopped by an invisible wall...
I'm assuming you are talking about up/down movement and not left/ right. If so, then that is a valid critique, but if it is not letting you go all the way left and right then that is a bug. Thanks for the commments and thanks for playing!
Sorry, I should have made that more clear. I was indeed talking about moving up.
The boss will not spawn new minions if you keep shooting, but I can confirm there is a bug in the tiny minion spawning so even if you keep moving, the minions will periodically spawn tiny minions. I'll fix this when the GMTKJam is over. Thanks for playing and leaving a comment.
Currently having issues with the Highscore list. I'm working on a fix which should involve adding a crossdomain.xml file to my zip package i uploaded to itch.io. No existing files will be modified.
Acessing the highscores list from the WebGL version probably isn't going to happen. Therefore, I've uploaded both Windows and Linux versions for those who are interested in some high score competition. Please try them out.
I definitely like the concept and design of this game, especially with that short catchy tune. Although, I did feel that the player movement was highly restricted. If the player boundaries are to be kept, I personally believe that these boundaries should have some sort of visible outline.
You must have played right after I uploaded the first time, and you must have clicked the full-screen icon that Unity puts on all the WebGL builds by default. It wasn't my intention to allow full-screen, so I removed it from the html. It was literally just a few minutes before I saw your comment. When played at the default resolution as intended, the boundaries are correct. Thanks for the feedback.
Update: From one of the other comments I'm guessing you were talking about vertical movement. That is indeed a valid criticism. Initially I was going to have some obstacles to mess around with in that area but that didn't end up happening.