Thanks for playing!
iffalsepanic
Creator of
Recent community posts
"Mouse team leader report, week 1. Of the three of us which have landed on Venus, I'm the only one left doing any work. My two crewmates have succumbed to the intense solar rays, which melted the cheese the had for brains. All they do now is run around in circles on the rough Venusian floor."
"Mouse team leader report, week 2. Three new mice have arrived, and despite there being two idle factories, they just stand around looking scared. Probably wondering if their brains will melt if they touch the factories which were once assigned to my former roommates."
Spoiler alert: team leader's brain melted shortly after. :-)
Apart from seeing my mice go crazy, this really is a cozy little builder game. Well done!
Disclaimer: the "AI" was written by my friend Jan, not me, and I haven't dug into that part of the code. I do know there is no deep search of all possible moves several steps in the future. Instead, we were given some basic rules by a professional player (a Belgian Champion in Othello), which Jan implemented, and then optimized. Those rules just look at the current board state, and no more. The different difficulty levels just apply more of these rules, making the AI player smarter.
The idea of changing the environment to protect against enemies is very original. But it was not clear to me, in the game, how what I did would impact the progress of the enemies. So in the end it just felt like "just scale some things and cross your fingers." If there is a strategy to this strategy game, I failed to find it... But I do really like the idea !